Info player start: Difference between revisions
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(Adjusted image and added CSGO specific note: Unused.) |
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{{Entity also in GoldSrc}} | {{Entity also in GoldSrc}} | ||
[[File: info_player_start.png | thumb | right | 300px | info_player_start in Hammer. The face is a reference to [[Gordon Freeman]].]] | [[File: info_player_start.png | thumb | right | 300px | info_player_start in Hammer. The face is a reference to [[Gordon Freeman]].]] | ||
{{base point|info_player_start}} | {{base point|info_player_start}} It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at <code>(0, 0, 0)</code> ([[worldspawn]]). | ||
{{Note | {{csgo}} Not used by the game.}} | {{Note | {{csgo}} Not used by the game.}} | ||
== Keyvalues == | == Keyvalues == | ||
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== Flags == | == Flags == | ||
* Master (Has priority if multiple <code>info_player_start</code> entities exist) | * [1]: Master (Has priority if multiple <code>info_player_start</code> entities exist) | ||
== See also == | == See also == |
Revision as of 01:52, 23 October 2022

This entity is also available as [[{{{1}}}|{{{1}}}]] for the Half-Life Engine.

info_player_start in Hammer. The face is a reference to Gordon Freeman.
Template:Base point It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at (0, 0, 0)
(worldspawn).
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- [1]: Master (Has priority if multiple
info_player_start
entities exist)