Эта статья относится к игре "Half-Life: Alyx". Нажмите для получения дополнительной информации.
This article relates to the workshop tools for "Half-Life: Alyx". Click here for more information.
This article's documentation is for Source 2. Click here for more information.

Ru/Half-Life: Alyx Workshop Tools/Modeling: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 22: Line 22:
* [[Half-Life: Alyx Workshop Tools/Modeling/LODs|LODs]]
* [[Half-Life: Alyx Workshop Tools/Modeling/LODs|LODs]]
* [[Half-Life: Alyx Workshop Tools/Modeling/Breakable Props|Ломающиеся пропы (breakable props)]]  
* [[Half-Life: Alyx Workshop Tools/Modeling/Breakable Props|Ломающиеся пропы (breakable props)]]  
* [[Half-Life: Alyx Workshop Tools/Modeling/Advanced Breakable Props|Продвинутые ломающиеся модели (advanced breakable props)]]
* [[Half-Life: Alyx Workshop Tools/Modeling/Advanced Breakable Props|Продвинутые ломающиеся пропы (advanced breakable props)]]
* [[Half-Life:_Alyx_Workshop_Tools/Animgraph|Animgraph]]
* [[Half-Life:_Alyx_Workshop_Tools/Animgraph|Animgraph]]
* [[Cloth Simulation|Симуляция ткани]]
* [[Cloth Simulation|Симуляция ткани]]

Revision as of 01:40, 20 August 2020

Template:Otherlang2 Half-Life: Alyx ships with two model editors in-engine. Model Editor is the legacy form of the two, which has been around since Dota 2's Workshop Tools, and ModelDoc, which is what Valve has been using internally since then. Valve has not provided much documentation on ModelDoc, but hopefully as the community digs their toes in more, they can find out more info on it. Please make sure to check out ModelDoc Editor to learn more about creating a simple model.

Getting started

Advanced features

Supported model formats

  • FBX
  • DMX
  • SMD