Point changelevel: Difference between revisions

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{{lang|point_changelevel}}
{{stub}}
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{{back|Level Transitions}}
{{portal2 point|point_changelevel}}  
{{portal2 point|point_changelevel}}  


==Entity description==
==Entity description==
Used to make an easy, one-way map transition. No [[info_landmark]] or trigger brushes are needed. They player will spawn at [[info_player_start]] at the destination map.
Used to make an easy, one-way map transition. No [[info_landmark]] or trigger brushes are needed. They [[player]] will spawn at [[info_player_start]] at the destination map.


{{Note|Portal 2 maps trigger this entity after a fade out using a [[env_fade]] entity set to 0.3 seconds.}}
{{Note|Portal 2 maps trigger this entity after a fade out using a [[env_fade]] entity set to 0.3 seconds.}}
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{{O Targetname}}
{{O Targetname}}


==See Also==
== See Also ==
*[[Level Transitions]]
* [[Level Transitions]]
* [[info_landmark]]
* [[trigger_changelevel]]
* [[trigger_transition]]
* [[point_changelevel]] {{only|{{portal2}}}}
* [[info_changelevel]] {{only|{{l4ds}}}}

Revision as of 20:43, 16 October 2021

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Level Transitions

Template:Portal2 point

Entity description

Used to make an easy, one-way map transition. No info_landmark or trigger brushes are needed. They player will spawn at info_player_start at the destination map.

Note.pngNote:Portal 2 maps trigger this entity after a fade out using a env_fade entity set to 0.3 seconds.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

ChangeLevel <stringRedirectInput/string>
Changes the level to the map name supplied as a parameter.


Outputs

OnChangeLevel
Fired when the level is about to change.


See Also