Zh-tw/Valve Hammer Editor: Difference between revisions
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| de = Valve Hammer Editor:de}} | | de = Valve Hammer Editor:de}} | ||
'''Valve Hammer Editor''' (非正確說法'''Hammer''')是官方所使用的地圖工具在[[Goldsource]]引擎 - | '''Valve Hammer Editor''' (非正確說法'''Hammer''')是官方所使用的地圖工具在[[Goldsource]]引擎 - 這個引擎被使用於戰慄時空和絕對武力還有其他早期的Valve遊戲。最新的版本被包含在Source SDK中,而這是用於製作[[Source]]引擎地圖 (包含所有新的Valve遊戲)。在這個頁面中記錄了整個地圖工具的歷史。 | ||
== Hammer 3.x == | == Hammer 3.x == | ||
[[Image:Hammer35.png|thumb|250px|Version 3.5]] | [[Image:Hammer35.png|thumb|250px|Version 3.5]] | ||
在開發初期被名為'''The Forge'''而在[[Half-Life]] CD盒上所使用的名稱則是'''Worldcraft''','''Valve Hammer Editor 3.x'''是官方[[Goldsource]]引擎的地圖工具。 | |||
=== FGDs === | === FGDs === |
Revision as of 22:12, 30 September 2015
Valve Hammer Editor (非正確說法Hammer)是官方所使用的地圖工具在Goldsource引擎 - 這個引擎被使用於戰慄時空和絕對武力還有其他早期的Valve遊戲。最新的版本被包含在Source SDK中,而這是用於製作Source引擎地圖 (包含所有新的Valve遊戲)。在這個頁面中記錄了整個地圖工具的歷史。
Hammer 3.x
在開發初期被名為The Forge而在Half-Life CD盒上所使用的名稱則是Worldcraft,Valve Hammer Editor 3.x是官方Goldsource引擎的地圖工具。
FGDs
- Half-Life (FGD)
- Counter-Strike (FGD)
- Condition Zero Deleted Scenes (FGD)
- Day of Defeat (FGD)
- Deathmatch Classic (FGD)
- Half-Life: Blue Shift (FGD)
- Half-Life: Opposing Force (FGD)
- Ricochet (FGD)
- Team Fortress Classic (FGD)
Hammer 4.x
Valve Hammer Editor 4.x, provided as a component of the Source SDK, is the official Source mapping tool. Apart from the construction of level architecture, Valve Hammer Editor 4.x is also heavily involved with creating level events and scripting.
FGDs
See also
- Hammer Editor Documentation
- Level Design Documentation
- Hammer Editor version history
- Hammer Feature Requests
- Brush
- Entity
- FGD
External links
- Wikipedia:Valve Hammer Editor
- Jackhammer — a brand new level editor for games with a quake-style BSP architecture.
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