Trigger catapult: Difference between revisions
Jump to navigation
Jump to search
m (Added keyvalues and corrected some templates) |
m (Testing the new KV template) |
||
Line 14: | Line 14: | ||
{{KV Origin}} | {{KV Origin}} | ||
{{KV Trigger}} | {{KV Trigger}} | ||
{{KV|Upper Threshold|float}} | |||
{{KV|Player Speed|integer|The speed at which the player is launched.}} | |||
{{KV|Air Control Supression Time|float}} | |||
{{KV|Physics Speed|integer|The speed at which objects (except the player) are launched.}} | |||
{{KV|Apply Angular Impulse|bool}} | |||
{{KV|Entry Angle Tolerance|float}} | |||
{{KV|Launch Direction|angle}} | |||
{{KV|Lower Threshold|float}} | |||
{{KV|Launch Target|target_destination}} | |||
{{KV|Use Threshold Check|bool}} | |||
{{KV|Use Exact Velocity|bool}} | |||
{{KV|Exact Velocity Choice Type|choices}} | |||
== Flags == | == Flags == |
Revision as of 12:42, 3 May 2011

This article or section needs a screenshot to help visually convey the subject.
You can upload screenshots at Special:Upload. For help, see Help:Images.
You can upload screenshots at Special:Upload. For help, see Help:Images.
Entity Description
Used to launch the player into the air.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
|
- Physics Speed ([todo internal name (i)]) <integer>
- The speed at which objects (except the player) are launched.
- Launch Target ([todo internal name (i)]) <targetname>
- Exact Velocity Choice Type ([todo internal name (i)]) <choices>
Flags
|
Inputs
|
Outputs
|