Trigger playermovement: Difference between revisions
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{{ | {{base brush|trigger_playermovement}} It can be used to control players' movement options, for instance by automatically ducking or forcing walking speed. | ||
See also [[point_playermoveconstraint]]. | |||
==Keyvalues== | |||
{{KV Trigger}} | |||
==Flags== | ==Flags== | ||
{{Fl Trigger}} | |||
* | * (OBSOLETE, Uncheck me) | ||
* | * Disable auto player movement | ||
* | * Auto-duck while in trigger | ||
* | * {{L4D add|Auto-walk while in trigger}} | ||
* | * {{l4d2 add|Disable jump while in trigger}} | ||
==Inputs== | ==Inputs== | ||
{{I Trigger}} | |||
==Outputs== | ==Outputs== | ||
{{O Trigger}} | |||
{{sensor_brush}} |
Revision as of 14:45, 25 May 2011
Template:Base brush It can be used to control players' movement options, for instance by automatically ducking or forcing walking speed.
See also point_playermoveconstraint.
Keyvalues
|
Flags
|
- (OBSOLETE, Uncheck me)
- Disable auto player movement
- Auto-duck while in trigger
- Template:L4D add
- Template:L4d2 add
Inputs
|
Outputs
|