Trigger waterydeath: Difference between revisions
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In code, it is represented by the
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{{ | [[File:trigger_waterydeath.jpg|thumb|200px|right|The fry of leeches that is spawned inside a ''trigger_waterydeath''.]] | ||
{{hl2 brush|trigger_waterydeath}} | |||
{{sensor brush}} | |||
{{immobile npc}} | {{immobile npc}} | ||
==Entity Description== | ==Entity Description== | ||
A [[brush entity]] [[trigger]] that spawns a fry of leeches around [[entity|entities]] inside its volume. The leeches do damage to the target until they die. | A [[brush entity]] [[trigger]] that spawns a fry of leeches around [[entity|entities]] inside its volume. The leeches do damage to the target until they die. | ||
Used to discourage and prevent players from straying too far into deep water. | Used to discourage and prevent players from straying too far into deep water. | ||
{{code class|CTriggerWateryDeath|hl2_dll\hl2_triggers.cpp}} | |||
{{ | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Trigger}} | |||
==Flags== | ==Flags== | ||
{{Fl Trigger}} | |||
==Inputs== | ==Inputs== | ||
{{I Trigger}} | |||
==Outputs== | ==Outputs== | ||
{{O Trigger}} | |||
Revision as of 08:13, 3 June 2011
Entity Description
A brush entity trigger that spawns a fry of leeches around entities inside its volume. The leeches do damage to the target until they die.
Used to discourage and prevent players from straying too far into deep water.

CTriggerWateryDeath
class, defined in thehl2_dll\hl2_triggers.cpp
file.
Keyvalues
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Flags
|
Inputs
|
Outputs
|