$cdmaterials: Difference between revisions
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Tip:Material filenames are defined by the reference mesh (
Tip:By default, models can have no more than 32 different material search paths.
Confirm:It appears that if this parameter is null ($cdmaterials ""), then the full file path is written from the source SMD files. This behavior can be observed in the version of Propper that is integrated into older versions of Hammer++.
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{{LanguageBar|title = $cdmaterials}} | |||
{{src topicon}} | |||
{{tabsBar|main=$cdmaterials}} | |||
{{this is a|QC command|name=$cdmaterials}} | |||
It defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>/materials/</code>. | |||
It is traditional to specify the <code>models/</code> subfolder before any others, to prevent the materials from appearing in Hammer. | |||
$ | {{tip|Material ''filenames'' are defined by the [[reference mesh]] (<code>[[$body]]</code> or <code>[[$model]]</code>).}} | ||
{{tip|By default, models can have ''no more than'' 32 different material search paths.}} | |||
{{modernConfirm|It appears that if this parameter is null ({{code|$cdmaterials ""}}), then the full file path is written from the source [[SMD]] files. This behavior can be observed in the version of Propper that is integrated into older versions of [[Hammer++]].}} | |||
== Syntax == | |||
$cdmaterials <path> <path 2> [...] | |||
Multiple $cdmaterials lines can also be used, like so | |||
$cdmaterials <path1> | |||
$cdmaterials <path2> | |||
==Example== | == Example == | ||
$modelname "weapons/shell.mdl" | |||
'''$cdmaterials "models/weapons/"''' | [[$modelname]] "weapons/shell.mdl" | ||
$ | '''[[$cdmaterials]] "models/weapons/"''' | ||
$sequence | [[$body]] shell "shell_ref" | ||
[[$sequence]] idle "shell_idle" |
Latest revision as of 21:17, 16 July 2025
$cdmaterials
is a QC command available in all Source games.
It defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to
<game>/materials/
.
It is traditional to specify the models/
subfolder before any others, to prevent the materials from appearing in Hammer.

$body
or $model
).

Syntax
$cdmaterials <path> <path 2> [...]
Multiple $cdmaterials lines can also be used, like so
$cdmaterials <path1> $cdmaterials <path2>
Example
$modelname "weapons/shell.mdl" $cdmaterials "models/weapons/" $body shell "shell_ref" $sequence idle "shell_idle"