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Specifies the filename of the compiled model.
{{LanguageBar}}
{{tabsBar|main=gs|base=$modelname}}
{{this is a|QC command|name=$modelname}}
It is required, as it specifies the path and filename of the compiled model.


==Description==
* In {{gldsrc|4}}, this is either a relative path (relative to [[$cd]]) or an absolute path. Absolute paths must be encapsulated in quotes, but relative paths do not.
* In {{src|4}}, this is always a relative path, relative to the <code>\models</code> folder of [[Game Directory|the mod]].


$modelname (filename)
{{note|[[Studiomdl]] builds prior to Alien Swarm's won't create folders that don't exist. The path specified by <code>$modelname</code> must exist before compiling begins. {{crowbar|2}} handles this automatically.}}


==Parameters==
{{bug|hidetested=y|In {{as}} Alien Swarm, models compiled into the root <code>\models</code> folder cannot be loaded.}}
* (filename) This filename should be relative to the models/ directory in the mod. Should be in douple quotes.


==Example==
==Example==
'''$modelname "weapons/shell.mdl"'''<br />
'''$modelname "weapons/shell.mdl"'''
$cdmaterials "models/player"<br />
$model "Shell" "shell.smd"<br />
[[$staticprop]]
$sequence "idle" "shell.smd"
[[$body]] body "shell"
[[$cdmaterials]] "models\weapons\"
[[$sequence]] idle "shell_anim_@idle"
[[$collisionmodel]] "shell_physics"
 
This model will be created at <code><game path>\models\weapons\shell.mdl</code>.
 
[[Category:Modeling]]
[[Category:Source]]

Latest revision as of 21:39, 18 July 2025

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$modelname is a QC command available in all Source Source games. It is required, as it specifies the path and filename of the compiled model.

  • In GoldSrc GoldSrc, this is either a relative path (relative to $cd) or an absolute path. Absolute paths must be encapsulated in quotes, but relative paths do not.
  • In Source Source, this is always a relative path, relative to the \models folder of the mod.
Note.pngNote:Studiomdl builds prior to Alien Swarm's won't create folders that don't exist. The path specified by $modelname must exist before compiling begins. Crowbar Crowbar handles this automatically.
Icon-Bug.pngBug:In Alien Swarm Alien Swarm, models compiled into the root \models folder cannot be loaded.

Example

$modelname		"weapons/shell.mdl"

$staticprop

$body		body	"shell"

$cdmaterials		"models\weapons\"

$sequence	idle	"shell_anim_@idle"

$collisionmodel		"shell_physics"

This model will be created at <game path>\models\weapons\shell.mdl.