Point weaponstrip: Difference between revisions

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{{CDA|CPointWeaponStrip|CBaseEntity|}}
{{This is a|logical entity|name=point_weaponstrip|game=Black Mesa}} This entity strips specified weapon from the player. It doesn't strip specified weapon from all players, only from the one who launched scripts that activated this entity.
{{This is a|logical entity|name=point_weaponstrip|game=Black Mesa}} This entity strips specified weapon from the player. It doesn't strip specified weapon from all players, only from the one who launched scripts that activated this entity.




Represented by class <code>CPointWeaponStrip</code>.
 
 
 


== Keyvalues ==
== Keyvalues ==
{{KV|Weapon to strip|choices|intn=weapon|}}
{{KV|Weapon to strip|integer choices|intn=weapon|}}
:* 0 : {{ent|weapon_357}}
:* 0 : {{ent|weapon_357}}
:* 1 : {{ent|weapon_crossbow}}
:* 1 : {{ent|weapon_crossbow}}

Latest revision as of 11:24, 26 May 2025

C++ Class hierarchy
CPointWeaponStrip
CBaseEntity

point_weaponstrip is a logical entity available in Black Mesa Black Mesa. This entity strips specified weapon from the player. It doesn't strip specified weapon from all players, only from the one who launched scripts that activated this entity.




Keyvalues

Weapon to strip (weapon) <integer choices>

Inputs

StripWeapon <void>
Strips specified weapon.

See also