This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

Item battery (GoldSrc): Difference between revisions

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[[File:W battery goldsrc.png|thumb|right|200px|Worldmodel.]]
[[File:W battery goldsrc.png|thumb|right|200px|Worldmodel.]]
{{CD|CItemBattery|goldsrc=1}}
{{CD|CItemBattery|goldsrc=1}}
{{this is a|point entity|name=item_battery|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}
{{This is a|point entity|name=item_battery|game=Half-Life 1 series}}
==Description==
 
This item charges up the [[item_suit (GoldSrc)|HEV suit]] by 15 energy points (regardless of the difficulty setting).
This item charges up the [[item_suit (GoldSrc)|HEV suit]] by 15 energy points on easy or medium and 10 on hard difficulty.


In '''Opposing Force''', it powers up Adrian Shephard's {{cow|icon=hide|PCV}} in a similar manner to Gordon's HEV, and by the same amount.
In '''Opposing Force''', it powers up Adrian Shephard's {{cow|icon=hide|PCV}} in a similar manner to Gordon's HEV, and by the same amount.
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In a deathmatch game, the item respawns 30 seconds after being collected.
In a deathmatch game, the item respawns 30 seconds after being collected.


==Key Values==
== Keyvalues ==
{{Hl1_kv_targetx}}
{{Hl1_kv_targetx}}
{{Hl1_kv_weapon}}
{{Hl1_kv_weapon}}


[[Category:Entities]]
== Convars ==
{{varcom|start}}
{{varcom|sk_battery1|15|int|Amount to charge in easy difficulty}}
{{varcom|sk_battery2|15|int|Amount to charge in medium difficulty}}
{{varcom|sk_battery3|10|int|Amount to charge in hard difficulty}}
{{varcom|end}}

Latest revision as of 13:42, 26 May 2025

Source Engine ( General | Half-Life: Source | Black Mesa )
edit
Worldmodel.
C++ Class hierarchy
CItemBattery
CItem
CBaseEntity
C++ items.cpp

item_battery is a point entity available in Half-Life 1 series Half-Life 1 series.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{Half-Life 1 series}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Half-Life 1 series .
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

This item charges up the HEV suit by 15 energy points on easy or medium and 10 on hard difficulty.

In Opposing Force, it powers up Adrian Shephard's PCV in a similar manner to Gordon's HEV, and by the same amount.

In Blue Shift, it cannot be used to repair Barney's armor vest, but the entity itself still exists.

In a deathmatch game, the item respawns 30 seconds after being collected.

Keyvalues

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.


Name (targetname) <string>
The targetname that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.


Convars

Cvar/Command Parameters or default value Descriptor Effect
sk_battery1 15 int Amount to charge in easy difficulty
sk_battery2 15 int Amount to charge in medium difficulty
sk_battery3 10 int Amount to charge in hard difficulty