$modelname: Difference between revisions
		
		
		
		
		
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Note:Studiomdl builds prior to Alien Swarm's won't create folders that don't exist. The path specified by 
 Crowbar handles this automatically.
		
	
SirYodaJedi (talk | contribs)  (Never been an issue for me 🤷🏻♂️)  | 
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{{LanguageBar  | {{LanguageBar}}  | ||
{{tabsBar|main=gs|base=}}  | {{tabsBar|main=gs|base=$modelname}}  | ||
{{this is a|QC command|name=$modelname}}  | {{this is a|QC command|name=$modelname}}  | ||
It is required, as it specifies the path and filename of the compiled model.  | |||
* In {{gldsrc|4}}, this is either a relative path (relative to [[$cd]]) or an absolute path. Absolute paths must be encapsulated in quotes, but relative paths do not.  | * In {{gldsrc|4}}, this is either a relative path (relative to [[$cd]]) or an absolute path. Absolute paths must be encapsulated in quotes, but relative paths do not.  | ||
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{{note|[[Studiomdl]] builds prior to Alien Swarm's won't create folders that don't exist. The path specified by <code>$modelname</code> must exist before compiling begins. {{crowbar|2}} handles this automatically.}}  | {{note|[[Studiomdl]] builds prior to Alien Swarm's won't create folders that don't exist. The path specified by <code>$modelname</code> must exist before compiling begins. {{crowbar|2}} handles this automatically.}}  | ||
{{bug|In {{as}} Alien Swarm, models compiled into the root <code>\models</code> folder cannot be loaded.}}  | {{bug|hidetested=y|In {{as}} Alien Swarm, models compiled into the root <code>\models</code> folder cannot be loaded.}}  | ||
==Example==  | ==Example==  | ||
  '''$modelname		"weapons  |   '''$modelname		"weapons/shell.mdl"'''  | ||
  [[$staticprop]]  |   [[$staticprop]]  | ||
  [[$body]]		body	"shell  |   [[$body]]		body	"shell"  | ||
  [[$cdmaterials]]		"models\weapons\"  |   [[$cdmaterials]]		"models\weapons\"  | ||
  [[$sequence]]	idle	"shell_anim_@idle  |   [[$sequence]]	idle	"shell_anim_@idle"  | ||
  [[$collisionmodel]]		"shell_physics  |   [[$collisionmodel]]		"shell_physics"  | ||
This model will be created at <code><game path>\models\weapons\shell.mdl</code>.  | This model will be created at <code><game path>\models\weapons\shell.mdl</code>.  | ||
[[Category:Modeling]]  | [[Category:Modeling]]  | ||
[[Category:Source]]  | [[Category:Source]]  | ||
Latest revision as of 20:39, 18 July 2025
$modelname  is a   QC command  available in all 
 Source games.
It is required, as it specifies the path and filename of the compiled model.
- In 
 GoldSrc, this is either a relative path (relative to $cd) or an absolute path. Absolute paths must be encapsulated in quotes, but relative paths do not. - In 
 Source, this is always a relative path, relative to the \modelsfolder of the mod. 
$modelname must exist before compiling begins. Example
$modelname "weapons/shell.mdl" $staticprop $body body "shell" $cdmaterials "models\weapons\" $sequence idle "shell_anim_@idle" $collisionmodel "shell_physics"
This model will be created at <game path>\models\weapons\shell.mdl.