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Cycler actor: Difference between revisions

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{{wrongtitle|title=cycler_actor}}
{{LanguageBar}}
==Entity Description==
{{Ent not in fgd}}
'''Entity Name:''' cycler_actor
{{stub}}
{{CD|CFlextalkActor|base=CGenericActor|file1=genericactor.cpp}}
{{This is a|model entity|name=cycler_actor|except=Left 4 Dead series}} It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the {{ent|cycler}} entity is used for NPCs.
{{warning|Most actors simply die after being shot.}}


{{npcnote}}
== Keyvalues ==
{{KV Targetname}}
{{KV Model}}
{{KV|Sentence Group|intn=Sentence|string|{{todo}}}}


==Keyvalues==
*{{kv basenpc}}


* '''model'''
== See Also ==
: <studio>
* {{ent|cycler}}
 
* {{ent|cycler_blender}}
* '''Sentence'''
* {{ent|cycler_flex}}
: <string> Sentence Group
* {{ent|cycler_weapon}}
 
* {{ent|cycler_wreckage}}
==Flags==
*{{fl basenpc}}
 
==Inputs==
*{{i basenpc}}
 
==Outputs==
*{{o basenpc}}
[[Category:Entities]]

Latest revision as of 11:27, 19 May 2025

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Icon-NotInFGD.png
This entity is not in the Counter-Strike: SourceDay of Defeat: SourceTeam Fortress 2Counter-Strike: Global Offensive FGD by default.
See below for instructions on making it available.

Stub

This article or section is a stub. You can help by expanding it.

C++ Class hierarchy
CFlextalkActor
CGenericActor
CAI_BaseActor
CAI_ExpresserHost
CAI_BaseHumanoid
CAI_BaseHumanoidBase
CAI_BaseNPC
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ genericactor.cpp

cycler_actor is a model entity available in all Source Source games except Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the cycler entity is used for NPCs.

Warning.pngWarning:Most actors simply die after being shot.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

World Model (model) <model path>[ Edit ]
In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)

Sentence Group (Sentence) <string>
[Todo]


See Also