$allowdiffusemodulation: Difference between revisions

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(also in gmod)
 
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'''{{Code|$allowdiffusemodulation}}''' {{/Str|Desc}}
'''{{Code|preset=0|$allowdiffusemodulation}}''' is a [[material]] [[shader]] parameter available in all {{Source|3}} games since {{L4d|4}} (also in {{Mapbase|4}}) for [[VertexLitGeneric]]. It prevents a material from being tinted by either <code>[[$color#$color2|$color2]]</code> or the <code>rendercolor</code> parameter. This is useful for situations where you have a [[model]] made up of multiple materials, some which you might want tint-able and some not.
{{Note|{{/Str|Note}}}}


== {{/Str|Syntax}} ==
{{Note|This parameter exists as <code>[[$notint]]</code> in {{Csgo|4}}, {{gmod|4}} and {{P2ce|4}}.}}
{{confusion|Unlike most boolean VMT parameters, the default value is 1; setting to 0 disables tinting.}}
 
== Syntax ==
{{CodeBlock|'''$allowdiffusemodulation <[[Boolean|bool]]>'''}}
{{CodeBlock|'''$allowdiffusemodulation <[[Boolean|bool]]>'''}}


[[Category:Shader parameters|A]]
[[Category:Shader parameters|A]]

Latest revision as of 02:13, 15 June 2025

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$allowdiffusemodulation is a material shader parameter available in all Source games since Left 4 Dead Left 4 Dead (also in Mapbase Mapbase) for VertexLitGeneric. It prevents a material from being tinted by either $color2 or the rendercolor parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.

Note.pngNote:This parameter exists as $notint in Counter-Strike: Global Offensive Counter-Strike: Global Offensive, Garry's Mod Garry's Mod and Portal 2: Community Edition Portal 2: Community Edition.
Warning.pngRisk of Confusion:Unlike most boolean VMT parameters, the default value is 1; setting to 0 disables tinting.

Syntax

$allowdiffusemodulation <bool>