Cry of Fear engine branch: Difference between revisions
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Cry of Fear engine branch is based on Paranoia's engine branch. Therefore, much of the documentation on this wiki pertaining to Paranoia may also apply to Cry of Fear engine branch.
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{{cleanup|The connection between the Paranoia and COF's branches has made it challenging to identify changes specific to COF in the GoldSrc engine that are not derived from Paranoia. If there's anything I missed, please DO add them! :)}} | {{cleanup|The connection between the Paranoia and COF's branches has made it challenging to identify changes specific to COF in the GoldSrc engine that are not derived from Paranoia. If there's anything I missed, please DO add them! :)}} | ||
{{cofbranch|3}} is a modified, third-party branch of the {{GoldSrc|4|nt=1}} based on its pre-SteamPipe version, specifically the {{parbranch|4}}{{ref|1}} and using some {{sohl|4}} code. {{branch|[[Paranoia engine branch|Paranoia]]}} | |||
{{branch|Paranoia}} | |||
== Features | == Features == | ||
*[[OpenGL]] | *[[OpenGL]] | ||
**[[Bump-mapping]] | **[[Bump-mapping]] | ||
**[[Reflections]] | **[[Reflections]] | ||
***[[Specular reflections]] | |||
**[[Detail_textures_(GoldSrc)|Detailed textures]] | **[[Detail_textures_(GoldSrc)|Detailed textures]] | ||
**[[Parallax mapping]] for models and brushes | **[[Parallax mapping]] for models and brushes | ||
Line 12: | Line 12: | ||
**[[Local dynamic lights]] | **[[Local dynamic lights]] | ||
**[[Specular mapping]] | **[[Specular mapping]] | ||
** [[ | **[[Blur]] | ||
** [[HDR|HDR lightmaps]] | |||
* {{cof|4}} features | * {{cof|4}} features | ||
**Multiplayer support | **Multiplayer support | ||
*** Co-op & Survival | *** Co-op & Survival | ||
** | **Various Render Colors | ||
**Hint | **Improved water effects | ||
**Inventory | **Improved sprites (Flashlight, etc.) | ||
**Hint system | |||
**Inventory system | |||
**Custom ladder system | |||
**Stamina system | |||
**Tracking system | |||
**Unlockables | |||
**Dynamic key generation | **Dynamic key generation | ||
**High-res Normals | |||
**[[Menu Background Map]] | |||
* [[Paranoia engine branch|Paranoia]] features | |||
**Improved lighting effects | **Improved lighting effects | ||
**Subtitles | **Subtitles | ||
== Specifications == | |||
{{empty}}{{todo|Comparison with vanilla GoldSRC if needed}} | |||
== Media == | == Media == | ||
<div style=width:100%;overflow:auto> | <div style=width:100%;overflow:auto> | ||
{| border="0" cellpadding="4" align="center" | {| border="0" cellpadding="4" align="center" | ||
|[[File: | |[[File:Cry_of_Fear - Screenshot_3.jpg|500px|center]] | ||
|[[File: | |[[File:Cry_of_Fear - Screenshot_5.jpg|500px|center]] | ||
|[[File: | |[[File:Cry_of_Fear - Screenshot_7.jpg|500px|center]] | ||
|[[File: | |[[File:Cry_of_Fear - Screenshot_8.jpg|500px|center]] | ||
|[[File: | |[[File:Cry_of_Fear - Screenshot_10.jpg|500px|center]] | ||
|} | |} | ||
</div> | </div> | ||
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==Availability== | ==Availability== | ||
* {{Code|2013}} {{cof|4}} | * {{Code|2013}} {{cof|4}} | ||
==See also== | |||
* [[List of Cry of Fear entities]] | |||
== References == | == References == | ||
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# [http://paranoia.level-design.ru/info_eng.htm#intro Short list of features from the Paranoia website] | # [http://paranoia.level-design.ru/info_eng.htm#intro Short list of features from the Paranoia website] | ||
[[Category: | [[Category:Cry of Fear]] | ||
[[Category:Third-Party_Engine_Branches]] | [[Category:Third-Party_Engine_Branches]] | ||
{{Gs-branch-navbox}} | {{Gs-branch-navbox}} |
Latest revision as of 00:29, 27 May 2025

This article or section needs to be cleaned up to conform to a higher standard of quality because:
The connection between the Paranoia and COF's branches has made it challenging to identify changes specific to COF in the GoldSrc engine that are not derived from Paranoia. If there's anything I missed, please DO add them! :)
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.Cry of Fear engine branch is a modified, third-party branch of the GoldSrc Engine based on its pre-SteamPipe version, specifically the
Paranoia HLSDK fork[1] and using some
Spirit of Half-Life code.

Features
Cry of Fear features
- Multiplayer support
- Co-op & Survival
- Various Render Colors
- Improved water effects
- Improved sprites (Flashlight, etc.)
- Hint system
- Inventory system
- Custom ladder system
- Stamina system
- Tracking system
- Unlockables
- Dynamic key generation
- High-res Normals
- Menu Background Map
- Multiplayer support
- Paranoia features
- Improved lighting effects
- Subtitles
Specifications
Todo: Comparison with vanilla GoldSRC if needed
Media
Availability
- 2013
Cry of Fear
See also
References