Talk:Cry of Fear

From Valve Developer Community
Jump to: navigation, search
Icon-message-48px.png
This is the discussion page of Cry of Fear. To add a comment, use the Edit button near the headline of the appropriate section. To create a new section, you can use the Add topic button at the top of this page.
Comments on talk pages should be signed with "~~~~", which will be converted into your signature and a timestamp.

According to the hidden comment that I put on the page, the official website was blacklisted for some reasons by a stupid filter so I had to use their YT channel for now. --Kr0tchet (talk) 13:14, 17 May 2023

PARANOIA -> Cry of Fear

Cry of Fear is built upon a modification of Paranoia. One key aspect is the use of the OpenGL renderer, significantly simplifying the creation of new graphical effects. Additionally, Cry of Fear actively utilizes code from Paranoia. Comparing the FGD Files reveals that many entities from Paranoia are operational in the Cry of Fear. Thus, it can be said that a significant portion of the graphics are borrowed from Paranoia.
Simple example[1] (rain_modify, rain_settings) These entities were originally introduced into Paranoia by Buzzer, its creator.
calc_ entities too[2]. --NOUG4AT (talk) 9:06, 19 Feb 2024