Cry of Fear engine branch: Difference between revisions

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{{cleanup|The connection between the Paranoia and COF's branches has made it challenging to identify changes specific to COF in the GoldSrc engine that are not derived from Paranoia. If there's anything I missed, please DO add them! :)}}
{{cleanup|The connection between the Paranoia and COF's branches has made it challenging to identify changes specific to COF in the GoldSrc engine that are not derived from Paranoia. If there's anything I missed, please DO add them! :)}}
The {{cofbranch|4}} is a modified, third-party branch of the {{GoldSrc|4}} engine based on it's pre-SteamPipe version, specifically the {{paranoia|4}} branch{{ref|1}}.
{{cofbranch|3}} is a modified, third-party branch of the {{GoldSrc|4|nt=1}} based on its pre-SteamPipe version, specifically the {{parbranch|4}}{{ref|1}} and using some {{sohl|4}} code. {{branch|[[Paranoia engine branch|Paranoia]]}}


== Features & Specifications ==
== Features ==
*[[OpenGL]]
*[[OpenGL]]
**[[Bump-mapping]]
**[[Bump-mapping]]
**[[Reflections]]
**[[Reflections]]
***[[Specular reflections]]
**[[Detail_textures_(GoldSrc)|Detailed textures]]
**[[Detail_textures_(GoldSrc)|Detailed textures]]
**[[Parallax mapping]] for models and brushes
**[[Parallax mapping]] for models and brushes
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**[[Local dynamic lights]]
**[[Local dynamic lights]]
**[[Specular mapping]]
**[[Specular mapping]]
** [[High Dynamic Range Light Maps|HDRL]]
**[[Blur]]
** [[HDR|HDR lightmaps]]


* {{cof|4}} features
* {{cof|4}} features
**Multiplayer support
**Multiplayer support
*** Co-op & Survival
*** Co-op & Survival
**Water effects in {{src|4}} style
**Various Render Colors
**Hint System
**Improved water effects
**Inventory System
**Improved sprites (Flashlight, etc.)
**Hint system
**Inventory system
**Custom ladder system
**Stamina system
**Tracking system
**Unlockables
**Dynamic key generation  
**Dynamic key generation  
**High-res Normals
**[[Menu Background Map]]
* [[Paranoia engine branch|Paranoia]] features
**Improved lighting effects
**Improved lighting effects
**Subtitles
**Subtitles
**High-res Normals
 
== Specifications ==
{{empty}}{{todo|Comparison with vanilla GoldSRC if needed}}


== Media ==
== Media ==
<div style=width:100%;overflow:auto>
<div style=width:100%;overflow:auto>
{| border="0" cellpadding="4" align="center"
{| border="0" cellpadding="4" align="center"
|[[File:Cry_of_Fear_-_Screenshot_3.jpg|500px|center]]
|[[File:Cry_of_Fear - Screenshot_3.jpg|500px|center]]
|[[File:Cry_of_Fear_-_Screenshot_5.jpg|500px|center]]
|[[File:Cry_of_Fear - Screenshot_5.jpg|500px|center]]
|[[File:Cry_of_Fear_-_Screenshot_7.jpg|500px|center]]
|[[File:Cry_of_Fear - Screenshot_7.jpg|500px|center]]
|[[File:Cry_of_Fear_-_Screenshot_8.jpg|500px|center]]
|[[File:Cry_of_Fear - Screenshot_8.jpg|500px|center]]
|[[File:Cry_of_Fear_-_Screenshot_10.jpg|500px|center]]
|[[File:Cry_of_Fear - Screenshot_10.jpg|500px|center]]
|}
|}
</div>
</div>
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==Availability==
==Availability==
* {{Code|2013}} {{cof|4}}
* {{Code|2013}} {{cof|4}}
==See also==
* [[List of Cry of Fear entities]]


== References ==
== References ==
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# [http://paranoia.level-design.ru/info_eng.htm#intro Short list of features from the Paranoia website]
# [http://paranoia.level-design.ru/info_eng.htm#intro Short list of features from the Paranoia website]


[[Category:Cry_of_Fear]]
[[Category:Cry of Fear]]
[[Category:Third-Party_Engine_Branches]]
[[Category:Third-Party_Engine_Branches]]


{{Gs-branch-navbox}}
{{Gs-branch-navbox}}

Latest revision as of 00:29, 27 May 2025

Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality because:
The connection between the Paranoia and COF's branches has made it challenging to identify changes specific to COF in the GoldSrc engine that are not derived from Paranoia. If there's anything I missed, please DO add them! :)
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

Cry of Fear engine branch is a modified, third-party branch of the GoldSrc GoldSrc Engine based on its pre-SteamPipe version, specifically the Paranoia HLSDK fork Paranoia HLSDK fork[1] and using some Spirit of Half-Life Spirit of Half-Life code.

Cry of Fear engine branch is based on Paranoia's engine branch. Therefore, much of the documentation on this wiki pertaining to Paranoia may also apply to Cry of Fear engine branch.


Features

  • Cry of Fear Cry of Fear features
    • Multiplayer support
      • Co-op & Survival
    • Various Render Colors
    • Improved water effects
    • Improved sprites (Flashlight, etc.)
    • Hint system
    • Inventory system
    • Custom ladder system
    • Stamina system
    • Tracking system
    • Unlockables
    • Dynamic key generation
    • High-res Normals
    • Menu Background Map
  • Paranoia features
    • Improved lighting effects
    • Subtitles

Specifications

Empty

This article or section is empty. You can help by adding it.

Todo: Comparison with vanilla GoldSRC if needed

Media

Cry of Fear - Screenshot 3.jpg
Cry of Fear - Screenshot 5.jpg
Cry of Fear - Screenshot 7.jpg
Cry of Fear - Screenshot 8.jpg
Cry of Fear - Screenshot 10.jpg

Availability

See also

References

  1. Relation between Paranoia & COF
  2. Short list of features from the Paranoia website