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m (The "" isn't required if no spaces or special characters are used, I think.) |
(added note about chained patch materials working in l4d2) |
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{{this is a|pixel shader|name=Patch}} It is a special shader that allows materials to [[Wikipedia:Inheritance (computer science)|inherit]] from each other. This is achieved with two commands: | |||
;<code>include</code>:The base material from which to inherit.{{note|The ''complete'' path is required, including <code>materials\</code> and <tt>.vmt</tt>.}} | ;<code>include</code>:The base material from which to inherit.{{note|The ''complete'' path is required, including <code>materials\</code> and <tt>.vmt</tt>.}} | ||
;<code>insert</code>:The [[:Category:List of Shader Parameters|parameters]] to add, inside <code>{</code> and <tt>}</tt>. Those that already exist are overridden.{{tip|<code><parameter> ""</code> can be used to remove an established value.}} | ;<code>insert</code>:The [[:Category:List of Shader Parameters|parameters]] to add, inside <code>{</code> and <tt>}</tt>. Those that already exist are overridden.{{tip|<code><parameter> ""</code> can be used to remove an established value.}} | ||
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<tt>Patch</tt>'s only limitations are that it cannot change a material's [[shader]], and a <code>Patch</code> material cannot use <code>include</code> to inherit from another <code>Patch</code> material. | <tt>Patch</tt>'s only limitations are that it cannot change a material's [[shader]], and a <code>Patch</code> material cannot use <code>include</code> to inherit from another <code>Patch</code> material. | ||
:{{note|<tt>Patch</tt> material including other <tt>Patch</tt> materials seems to work fine in {{sfm}}.}} | :{{note|<tt>Patch</tt> material including other <tt>Patch</tt> materials seems to work fine in {{sfm}} and {{l4d2}}. The "The Last Stand" update added wounded L4D1 infected materials, which include their default materials, which in turn include the shared material.}} | ||
==Example== | ==Example== | ||
Latest revision as of 09:20, 6 November 2024
Patch is a Pixel shader available in all
Source games. It is a special shader that allows materials to inherit from each other. This is achieved with two commands:
include- The base material from which to inherit.
Note:The complete path is required, including materials\and .vmt. insert- The parameters to add, inside
{and }. Those that already exist are overridden.
Tip:<parameter> ""can be used to remove an established value. replace- The parameters to replace, inside
{and }.
Patch's only limitations are that it cannot change a material's shader, and a Patch material cannot use include to inherit from another Patch material.
Example
patch
{
include materials\models\infected\common\common_infected_shared.vmt
insert
{
$basetexture models\infected\common\military_national_guard\common_military_upper_01
}
}