Prop vehicle: Difference between revisions
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{{ | {{lang|Prop vehicle}} | ||
{{Ent not in fgd}} | |||
{{CD|CPropVehicle|file1=vehicle_base.cpp}} | |||
{{this is a|model entity|name=prop_vehicle}} It is a [[Vehicles (modeling)|vehicle model]] that can be driven via [[input]]s. | |||
__NOTOC__ | |||
== Flags == | |||
{{fl|1|Always Think (Run physics every frame)|since={{hl2ep1}}}} | |||
== | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV BaseVehicle}} | |||
== | == Inputs == | ||
{{ | {{I|Steer|Steer the vehicle +/-1|param=float}} | ||
{{ | {{I|Throttle|Throttle +/-1|param=float}} | ||
{{I BaseVehicle}} | |||
== | == See also == | ||
*{{ | * {{ent|prop_vehicle_driveable}} — A player-drivable vehicle. | ||
* [[Vehicles (modeling)]] — An article on how to create a vehicle model. | |||
[[Category:Prop entities|vehicle]] | |||
[[Category: |
Latest revision as of 04:34, 19 May 2025


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CPropVehicle |
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prop_vehicle
is a model entity available in all Source games. It is a vehicle model that can be driven via inputs.
Flags
- Always Think (Run physics every frame) : [1] (in all games since
)
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
BaseVehicle:
- Vehicle Script File (vehiclescript) <string>
- The vehicle script files contained in
scripts\vehicles\
define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:- prop_vehicle_airboat:
airboat.txt
- prop_vehicle_apc:
apc.txt
/apc_npc.txt
- prop_vehicle_crane:
crane.txt
- prop_vehicle_prisoner_pod:
prisoner_pod.txt
- prop_vehicle_jeep:
jalopy.txt
(only in) /
jeep_test.txt
- prop_vehicle_choreo_generic:
Half-Life 2: Episode One only:
choreo_vehicle.txt
choreo_vehicle_ep1_dogintro.txt
Half-Life 2: Episode Two only:
choreo_vehicle_ep2_barn1.txt
choreo_vehicle_ep2_hangar.txt
choreo_vehicle_ep2_intro.txt
choreo_vehicle_ep2_Outland_02.txt
choreo_vehicle_ep2_playertrapped.txt
- There is also
reference_vehicle.txt
, which you can modify to make your own vehicle or use as-is. - prop_vehicle_sin:
sincar.txt
/sincar_pit.txt
(only in)
- p3_vehicle_segway:
segway.txt
(only in)
- prop_vehicle_airboat:
- Scale of action input / framerate (actionScale) <float>
- Todo: How fast the vehicle turns/accelerates?
Inputs
- Steer <float >
- Steer the vehicle +/-1
- Throttle <float >
- Throttle +/-1
BaseVehicle:
- Action <float >
- Set the speed of the action animation. Todo: What does this mean?
- TurnOn
- Start engine and enable throttle.
- TurnOff
- Stop engine, disable throttle, engage brakes.
- Lock
- Unlock
- Prevent/allow the player from entering or exiting the vehicle.
See also
- prop_vehicle_driveable — A player-drivable vehicle.
- Vehicles (modeling) — An article on how to create a vehicle model.