User:Naomi2319/sandbox2: Difference between revisions

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; Cloth simulation
; Cloth simulation
: Real-time cloth simulation (i.e. soft-body physics) will be introduced to {{source|4}}.
: Real-time cloth simulation (i.e. soft-body physics) will be introduced to {{Source|4}}.
; Global lighting
; Global lighting
: The world is lit and shadowed dynamically with [[env_global_light]] (in addition to pre-compiled light).
: The world is lit and shadowed dynamically with [[env_global_light]] (in addition to pre-compiled light).
; Steamworks integration
; Steamworks integration
: Building upon community-driven features from {{tf2|4}}, players will be able to share strategy guides and coach newer players through Steamworks.
: Building upon community-driven features from {{Tf2|4}}, players will be able to share strategy guides and coach newer players through Steamworks.
; [[prop_static#Keyvalues|Prop lightmaps]]
; [[prop_static#Keyvalues|Prop lightmaps]]
: Static props without [[bump map]]s can now use [[lightmap]]s.  
: Static props without [[bump map]]s can now use [[lightmap]]s.  
; [[$color#Additional_Model_Parameters|Per-texel color tint masking for models]]
; [[$color#Additional_Model_Parameters|Per-texel color tint masking for models]]
: <code>$blendtintcoloroverbase</code> is ported from the {{src13|4}}.
: <code>$blendtintcoloroverbase</code> is ported from the {{Src13|4}}.
; MultiBlend Textures  
; MultiBlend Textures  
: 4-way texture blending, upgrading [[WorldVertexTransition]]
: 4-way texture blending, upgrading [[WorldVertexTransition]]
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; Screen Space Ambient Occlusion  
; Screen Space Ambient Occlusion  
: [[Ssao]] post-process shader
: [[Ssao]] post-process shader
; ARM64 {{windows|4}}, {{mac|4}}, {{linux|4}} support
; ARM64 {{Windows|4}}, {{Mac|4}}, {{Linux|4}} support
; {{Xbox360}} Xbox One, {{PS3}} PS4/PS5 Support
; {{Xboxone|4}}, {{PS4|4}}, {{PS5|4}} Support
: Of little use to modders, needless to say!
: Of little use to modders, needless to say!



Latest revision as of 23:56, 1 April 2023

TOBIcon-16px.png Orange Box 2 engine branch It is a modified version of the CS:GO engine branch that combines the features of both CS:GO and the Left 4 Dead 2 version of Left 4 Dead engine branch, Alien Swarm engine branch, Portal 2 engine branch, along with many improvements that bring Source close to modern standards.

Features

New since the CS:GO engine branch CS:GO engine branch is:

Cloth simulation
Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source Source.
Global lighting
The world is lit and shadowed dynamically with env_global_light (in addition to pre-compiled light).
Steamworks integration
Building upon community-driven features from Team Fortress 2 Team Fortress 2, players will be able to share strategy guides and coach newer players through Steamworks.
Prop lightmaps
Static props without bump maps can now use lightmaps.
Per-texel color tint masking for models
$blendtintcoloroverbase is ported from the Source 2013 Source 2013.
MultiBlend Textures
4-way texture blending, upgrading WorldVertexTransition
Screen-space Anti-aliasing
Anti-aliasing for use with deferred shading
Screen Space Ambient Occlusion
Ssao post-process shader
ARM64 Windows Windows, macOS macOS, Linux Linux support
Xbox One Xbox One, PlayStation 4 PlayStation 4, PlayStation 5 PlayStation 5 Support
Of little use to modders, needless to say!

Availability