User:Naomi2319/sandbox2: Difference between revisions
Jump to navigation
Jump to search
(Test) |
No edit summary |
||
(22 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{New icon|{{{1|4}}}|ico= | {{New icon|{{{1|4}}}|ico=TOBIcon-16px.png|link=Counter-Strike: Global Offensive engine branch|name=Orange Box 2 engine branch|name:es=Orange Box 2 rama de motor|name:zh-cn=橙盒 2 引擎分支|suf={{{suf|}}}|col=#F26025|addtext={{{addtext|}}}}} | ||
It is a modified version of the {{csgobranch|3}} that combines the features of both CS:GO and the {{l4d2|3}} version of {{l4dbranch|3}}, {{asbranch|3}}, {{p2branch|3}}, along with many improvements that bring Source close to modern standards. | |||
== Features == | |||
New since the {{csgobranch|4}} is: | |||
; Cloth simulation | |||
: Real-time cloth simulation (i.e. soft-body physics) will be introduced to {{Source|4}}. | |||
; Global lighting | |||
: The world is lit and shadowed dynamically with [[env_global_light]] (in addition to pre-compiled light). | |||
; Steamworks integration | |||
: Building upon community-driven features from {{Tf2|4}}, players will be able to share strategy guides and coach newer players through Steamworks. | |||
; [[prop_static#Keyvalues|Prop lightmaps]] | |||
: Static props without [[bump map]]s can now use [[lightmap]]s. | |||
; [[$color#Additional_Model_Parameters|Per-texel color tint masking for models]] | |||
: <code>$blendtintcoloroverbase</code> is ported from the {{Src13|4}}. | |||
; MultiBlend Textures | |||
: 4-way texture blending, upgrading [[WorldVertexTransition]] | |||
; Screen-space Anti-aliasing | |||
: Anti-aliasing for use with deferred shading | |||
; Screen Space Ambient Occlusion | |||
: [[Ssao]] post-process shader | |||
; ARM64 {{Windows|4}}, {{Mac|4}}, {{Linux|4}} support | |||
; {{Xboxone|4}}, {{PS4|4}}, {{PS5|4}} Support | |||
: Of little use to modders, needless to say! | |||
== Availability == | |||
* {{csgo|4}} | |||
* {{portal2|4}} | |||
* {{as|4}} | |||
* {{sfm|4}} | |||
* {{l4d2|4}} | |||
* {{l4d|4}} | |||
* {{hl2|4}} | |||
* {{hl2dm|4}} | |||
* {{hl2lc|4}} | |||
* {{hl2ep1|4}} | |||
* {{hl2ep2|4}} | |||
* {{hls|4}} | |||
* {{hldms|4}} | |||
* {{portal|4}} | |||
* {{css|4}} | |||
* {{dods|4}} | |||
* {{tf2|4}} |
Latest revision as of 23:56, 1 April 2023
Orange Box 2 engine branch
It is a modified version of the CS:GO engine branch that combines the features of both CS:GO and the Left 4 Dead 2 version of Left 4 Dead engine branch, Alien Swarm engine branch, Portal 2 engine branch, along with many improvements that bring Source close to modern standards.
Features
New since the CS:GO engine branch is:
- Cloth simulation
- Real-time cloth simulation (i.e. soft-body physics) will be introduced to
Source.
- Global lighting
- The world is lit and shadowed dynamically with env_global_light (in addition to pre-compiled light).
- Steamworks integration
- Building upon community-driven features from
Team Fortress 2, players will be able to share strategy guides and coach newer players through Steamworks.
- Prop lightmaps
- Static props without bump maps can now use lightmaps.
- Per-texel color tint masking for models
$blendtintcoloroverbase
is ported from theSource 2013.
- MultiBlend Textures
- 4-way texture blending, upgrading WorldVertexTransition
- Screen-space Anti-aliasing
- Anti-aliasing for use with deferred shading
- Screen Space Ambient Occlusion
- Ssao post-process shader
- ARM64
Windows,
macOS,
Linux support
Xbox One,
PlayStation 4,
PlayStation 5 Support
- Of little use to modders, needless to say!
Availability
Counter-Strike: Global Offensive
Portal 2
Alien Swarm
Source Filmmaker
Left 4 Dead 2
Left 4 Dead
Half-Life 2
Half-Life 2: Deathmatch
Half-Life 2: Lost Coast
Half-Life 2: Episode One
Half-Life 2: Episode Two
Half-Life: Source
Half-Life Deathmatch: Source
Portal
Counter-Strike: Source
Day of Defeat: Source
Team Fortress 2