List of Garry's Mod Soundscapes: Difference between revisions

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Here is a list of [[Soundscapes|soundscapes]] for use in {{Game link|Garry's Mod}}. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
| title=List of Garry's Mod Soundscapes
{{note|Garry's Mod is fully compatible with soundscapes from {{hl2}} [[List of HL2 Soundscapes|Half-Life 2]], {{HL2dm}} [[List of HL2 Deathmatch Soundscapes|Half-Life 2: Deathmatch]], {{Lostcoast}} [[List of HL2: lost coast Soundscapes|Half-Life 2: Lost Coast]] and {{HLS}} [[List of HL:S Soundscapes|Half-Life: Source]].
}}
<br><br>Garry's Mod can also use soundscapes from {{ep1}} [[List of EP1 Soundscapes|Episode One]], {{ep2}} [[List of EP2 Soundscapes|Episode Two]], {{css}} [[List of CS:S Soundscapes|Counter-Strike: Source]], {{dods}} [[List of DoD:S Soundscapes|Day of Defeat: Source]], {{tf2}} [[List of TF2 Soundscapes|Team Fortress 2]] and {{Portal}} [[List of Portal soundscapes|Portal]], but using soundscapes without these games installed may not play correctly, because of missing sounds. Consider packing the missing sounds in your BSP.}}
 
Here is a list of [[Soundscapes|soundscapes]] for use in {{GMOD}}[[Garry's Mod]]. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
{{note|Garry's Mod is fully compatible with soundscapes from: {{hl2}} [[List of HL2 Soundscapes|Half-Life 2]], {{HL2dm}} [[List of HL2 Deathmatch Soundscapes|Half-Life 2: Deathmatch]], {{Lostcoast}} [[List of HL2: lost coast Soundscapes|Half-Life 2: Lost Coast]] and {{HLS}} [[List of HL:S Soundscapes|Half-Life: Source]].}}
{{note|Garry's Mod can also use soundscapes from games: {{ep1}} episode 1, {{ep2}} episode 2, {{css}} Counter Strike: Source, {{dods}} Day Of Defeat: Source, {{tf2}} TF2 and {{Portal}} Portal, but using soundscapes without these games installed, may not play correctly, because of missing sounds.}}





Latest revision as of 13:49, 8 August 2023

Here is a list of soundscapes for use in Garry's Mod Garry's Mod . An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Note.pngNote:Garry's Mod is fully compatible with soundscapes from Half-Life 2 Half-Life 2, Half-Life 2: Deathmatch Half-Life 2: Deathmatch, Half-Life 2: Lost Coast Half-Life 2: Lost Coast and Half-Life: Source Half-Life: Source.

Garry's Mod can also use soundscapes from Half-Life 2: Episode One Episode One, Half-Life 2: Episode Two Episode Two, Counter-Strike: Source Counter-Strike: Source, Day of Defeat: Source Day of Defeat: Source, Team Fortress 2 Team Fortress 2 and Portal Portal, but using soundscapes without these games installed may not play correctly, because of missing sounds. Consider packing the missing sounds in your BSP.


A preview video of these soundscapes can be found here.


gm_construct and gm_flatgrass

Name Description Position Number Position Description
construct.outside Sound of many birds and wind.
Icon-Bug.pngBug:Transition from construct.outside to construct.inside or construct.garage makes sometimes room tone will not play.  [todo tested in ?]
PlacementTip.pngWorkaround:Remove '@' in soundscape
construct.inside Quiet hum of moving air.
construct.lake Similar to construct.outside but with waves breaking gently.
construct.garage Sound of birds and quiet room hum. Ideal to be between construct.inside and construct.outside