Hammer Map Tools Toolbar: Difference between revisions

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(Added new section: Sprinkle Tool, also edited section "Send to Maya".)
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[[Category:Hammer Toolbars]]
[[Image:hammer_maptoolstoolbar.png]]
==[[Image:Hammer_select.png‎]] [[Hammer_Selection_Tool|<u>S</u>election Tool]] {{key|Shift+S}}==


[[File:hammer_maptoolstoolbar.png|right|thumb|Hammer Map Tools Toolbar]]
== [[File:Hammer select.png‎]] [[Hammer Selection Tool|Selection Tool]] {{Key|Shift|S}} ==
The Selection Tool allows you to accomplish a number of things. It is used to select, resize, rotate, shear, and move objects.
The Selection Tool allows you to accomplish a number of things. It is used to select, resize, rotate, shear, and move objects.


==[[Image:Hammer_magnify.png]] Ma<u>g</u>nify Tool {{key|Shift+G}}==
== [[File:Hammer magnify.png]] Magnify Tool {{Key|Shift|G}} ==
The Magnify Tool allows you to increase the magnification factor of the 2D views. Click once in a 2D view to increase the magnification level. Zoom back out again by clicking the right mouse button. Zoom in and out can also be accomplished by pressing the {{Key|+}} and {{Key|-}} keys on the numeric keypad while the mouse cursor is in a 2D view. The mouse wheel can also be used to zoom in and out.


The '''Magnify Tool''' allows you to increase the magnification factor of the 2D views. Click once in a 2D view to increase the magnification level. Zoom back out again by clicking the right mouse button. Zoom in and out can also be accomplished by pressing the "+" and "-" keys on the numeric keypad while the mouse cursor is in a 2D view. The mouse wheel can also be used to zoom in and out.
== [[File:Hammer camera.png]] [[Hammer Camera Tool|Camera Tool]] {{Key|Shift|C}} ==
The Camera Tool allows you to place and modify cameras within your level. More information can also be found in the article about [[Hammer Viewports]].


==[[Image:Hammer_camera.png]] [[Hammer_Camera_Tool|<u>C</u>amera Tool]] {{key|Shift+C}}==
== [[File:Hammer entity.png]] [[Hammer Entity Tool|Entity Tool]] {{Key|Shift|E}} ==
The Entity Tool allows you to place point-based entities in a map. Point-based entities are those entities which exist only at a point, and do not rely on a brush for their effect.


The Camera Tool allows you to place and modify cameras within your level. More information can also be found in the article about [[Hammer Viewports|viewports]].
== [[File:Hammer block.png]] [[Hammer Block Tool|Block Tool]] {{Key|Shift|B}} ==
This is the basic creation tool in Hammer. The Block Tool allows you to create any of the different types of primitive shapes and prefab objects in the New Objects Bar.


==[[Image:Hammer_entity.png]] [[Hammer_Entity_Tool|<u>E</u>ntity Tool]] {{key|Shift+E}}==
== [[File:GMOD Sprinkler Tool.png]] [[Sprinkle|Sprinkle Tool]] {{key|Ctrl|Alt|S}} ==
{{Distinguish|#Sprinkle_Tool_⇧_Shift+F{{!}}Hammer++ Sprinkle Tool}}
{{Garry's Mod|only}} The Sprinkle Tool allows for quick placement of pre-defined [[Entity|entities]] onto your map. The Sprinkle Tool requires a custom script in order for it to place entities.
{{Note|This tool is also available in {{Counter-Strike: Global Offensive}}, {{Alien Swarm}}, {{Portal 2}}, although there's no toolbar icon. Use shortcut instead.}}


The Entity Tool allows you to place point-based entities in a map. Point-based entities are those entities which exist only at a point, and do not rely on a brush for their effect. Also see [[Applying Materials]].
== [[File:Hammer ToggleTextureApplication.png]] [[Hammer Face Edit Dialog|Toggle Texture Application]] {{Key|Shift|A}} ==
This button toggles the Texture Application mode on and off. Texture Application mode allows you to edit the properties of individual brush faces and create displacement surfaces. Also see [[Applying Materials]].


==[[Image:Hammer_block.png]] [[Hammer_Block_Tool|<u>B</u>lock Tool]] {{key|Shift+B}}==
== [[File:Hammer ApplyCurrentTexture.png]] Apply Current Texture {{Key|Shift|T}} ==
When Apply Current Texture is pressed, the current texture selected in the [[Hammer Textures Toolbar|Textures Toolbar]] is applied to all faces of the selected brushes, replacing all textures existing on the objects. Texture scale and shift parameters are unchanged – the new textures will use the existing parameters on the objects.


This is the basic creation tool in Hammer. The Block Tool allows you to create any of the different types of primitive shapes and prefab objects in the New Objects Bar. Also see Creating Brushes for additional information.
== [[File:Hammer ApplyDecal.png]] [[Hammer Decal Tool|Apply Decals]] {{Key|Shift|D}} ==
The Apply Decals tool is used to place decals upon objects. A [[Decals|decal]] is a texture that can be placed on top of another texture, combining the two.


==[[Image:GMOD Sprinkler Tool.png]] [[Sprinkle|Sprinkle Tool]] {{key|Ctrl+Alt+S}}==
== [[File:Hammer ApplyOverlays.png]] [[Hammer Overlay Tool|Overlay Tool]] {{Key|Shift|O}} ==
The Overlay Tool is used to place overlays upon brush and displacement surfaces. An [[info_overlay|overlay]] is similar to a decal, but has some additional properties to control how the overlay is applied to the underlying surface.


{{only|{{GMOD}}}} The '''Sprinkle Tool''' allows for quick placement of pre-defined [[entities]] onto your map. The '''Sprinkle Tool''' requires a custom script in order for it to place entities. For more information, see [[Sprinkle|Sprinkle]].
== [[File:Hammer ClippingTool.png]] [[Hammer Clipping Tool|Clipping Tool]] {{Key|Shift|X}} ==
The Clipping Tool allows you to slice the currently selected brush using clip planes. Clip planes enable you to precisely make a cut in a solid, leaving you the option to keep either or both parts of the resulting two solids. Also see [[Reshaping solids]].


{{note|'''This tool is also available in {{Csgo}}{{As}}''', although there's no toolbar icon. Use shortcut instead.}}
== [[File:Hammer VertexTool.png]] [[Hammer Vertex Tool|Vertex Tool]] {{Key|Shift|V}} ==
Vertex manipulation gives you complete control over the shape of a solid object. Using the Vertex Tool, you can reshape the object by manipulating individual vertices and brush edges, easily creating odd (and sometimes invalid) shapes. Also see [[Reshaping solids]].


==[[Image:Hammer_ToggleTextureApplication.png]] [[Hammer_Face_Edit_Dialog|Toggle Texture <u>A</u>pplication]] {{key|Shift+A}}==
== [[File:Hammer maya.png]] Send to Maya ==
{{Portal 2|only|addtext={{Alien Swarm}}}}
Export the selected brushes to Maya.
{{BugNotice|hidetested=1|The icon may sometimes not render properly.}}


This button toggles the '''Texture Application''' mode on and off. '''Texture Application''' mode allows you to edit the properties of individual brush faces and create displacement surfaces. For more information, see [[Hammer_Face_Edit_Dialog|Face Edit]] mode.
== [[Hammer++]] Tools ==
=== [[File:HammerPlusPlus PolygonTool.png]] Polygon Tool {{Key|Shift|N}} ===
New tool that allows you to draw convex shapes in the 2D view by defining sets of points.
{{Note|Description from [https://ficool2.github.io/HammerPlusPlus-Website/features.html Hammer++ Website].}}


==[[Image:Hammer_ApplyCurrentTexture.png]] Apply Current <u>T</u>exture {{key|Shift+T}}==
=== [[File:HammerPlusPlus_SprinkleTool.png]] Sprinkle Tool {{Key|Shift|F}} ===
{{Distinguish|#Sprinkle_Tool_Ctrl+Alt+S{{!}}GMOD Sprinkle Tool}}
The Sprinkle Tool allows for quick placement of pre-defined [[Entity|entities]] onto your map. The Sprinkle Tool requires a custom script in order for it to place entities. For more information, see [[Sprinkle]].


When '''Apply Current Texture''' is pressed, the current texture selected in the [[Hammer_Textures_Toolbar|Textures Toolbar]] is applied to all faces of the selected brushes, replacing all textures existing on the objects. Texture scale and shift parameters are unchanged – the new textures will use the existing parameters on the objects.
=== [[File:HammerPlusPlus_PhysicsTool.png]] Physics Tool {{Key|Shift|P}} ===
Physically simulate entities, ragdolls or brushes to preserve their pose when simulation is finished. Drag, explode or shoot objects with left click, middle click and right click respectively.
{{Note|Description from [https://ficool2.github.io/HammerPlusPlus-Website/features.html Hammer++ Website].}}


==[[Image:Hammer_ApplyDecal.png]] [[Hammer_Decal_Tool|Apply <u>D</u>ecals]] {{key|Shift+D}}==
[[Category:Hammer Toolbars]]
 
The Apply Decals tool is used to place decals upon objects. A ''decal'' is a texture that can be placed on top of another texture, combining the two.
 
==[[Image:Hammer_ApplyOverlays.png]] [[Hammer_Overlay_Tool|<u>O</u>verlay Tool]] {{key|Shift+O}}==
 
The Overlay Tool is used to place overlays upon brush and displacement surfaces. An ''overlay'' is similar to a decal, but has some additional properties to control how the overlay is applied to the underlying surface.
 
==[[Image:Hammer_ClippingTool.png]] [[Hammer_Clipping_Tool|Clipping Tool]] {{key|Shift+X}}==
 
The Clipping Tool allows you to slice the currently selected brush using clip planes. Clip planes enable you to precisely make a cut in a solid, leaving you the option to keep either or both parts of the resulting two solids. Also see [[Reshaping Solids]].
 
==[[Image:Hammer_VertexTool.png]] [[Hammer_Vertex_Tool|<u>V</u>ertex Tool]] {{key|Shift+V}}==
 
Vertex manipulation gives you complete control over the shape of a solid object. Using the Vertex Tool, you can reshape the object by manipulating individual vertices and brush edges, easily creating odd (and sometimes invalid) shapes. Also see [[Reshaping Solids]].
 
==[[Image:Hammer_maya.png]] Send to Maya==
 
{{only|{{Portal2}}{{As}}}}
Export the selected brushes to Maya.

Latest revision as of 03:39, 23 April 2025

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Hammer Map Tools Toolbar

Hammer select.png Selection Tool Shift+S

The Selection Tool allows you to accomplish a number of things. It is used to select, resize, rotate, shear, and move objects.

Hammer magnify.png Magnify Tool Shift+G

The Magnify Tool allows you to increase the magnification factor of the 2D views. Click once in a 2D view to increase the magnification level. Zoom back out again by clicking the right mouse button. Zoom in and out can also be accomplished by pressing the + and - keys on the numeric keypad while the mouse cursor is in a 2D view. The mouse wheel can also be used to zoom in and out.

Hammer camera.png Camera Tool Shift+C

The Camera Tool allows you to place and modify cameras within your level. More information can also be found in the article about Hammer Viewports.

Hammer entity.png Entity Tool Shift+E

The Entity Tool allows you to place point-based entities in a map. Point-based entities are those entities which exist only at a point, and do not rely on a brush for their effect.

Hammer block.png Block Tool Shift+B

This is the basic creation tool in Hammer. The Block Tool allows you to create any of the different types of primitive shapes and prefab objects in the New Objects Bar.

GMOD Sprinkler Tool.png Sprinkle Tool Ctrl+Alt+S

Not to be confused with Hammer++ Sprinkle Tool.

(only in Garry's Mod) The Sprinkle Tool allows for quick placement of pre-defined entities onto your map. The Sprinkle Tool requires a custom script in order for it to place entities.

Note.pngNote:This tool is also available in Counter-Strike: Global Offensive, Alien Swarm, Portal 2, although there's no toolbar icon. Use shortcut instead.

Hammer ToggleTextureApplication.png Toggle Texture Application Shift+A

This button toggles the Texture Application mode on and off. Texture Application mode allows you to edit the properties of individual brush faces and create displacement surfaces. Also see Applying Materials.

Hammer ApplyCurrentTexture.png Apply Current Texture Shift+T

When Apply Current Texture is pressed, the current texture selected in the Textures Toolbar is applied to all faces of the selected brushes, replacing all textures existing on the objects. Texture scale and shift parameters are unchanged – the new textures will use the existing parameters on the objects.

Hammer ApplyDecal.png Apply Decals Shift+D

The Apply Decals tool is used to place decals upon objects. A decal is a texture that can be placed on top of another texture, combining the two.

Hammer ApplyOverlays.png Overlay Tool Shift+O

The Overlay Tool is used to place overlays upon brush and displacement surfaces. An overlay is similar to a decal, but has some additional properties to control how the overlay is applied to the underlying surface.

Hammer ClippingTool.png Clipping Tool Shift+X

The Clipping Tool allows you to slice the currently selected brush using clip planes. Clip planes enable you to precisely make a cut in a solid, leaving you the option to keep either or both parts of the resulting two solids. Also see Reshaping solids.

Hammer VertexTool.png Vertex Tool Shift+V

Vertex manipulation gives you complete control over the shape of a solid object. Using the Vertex Tool, you can reshape the object by manipulating individual vertices and brush edges, easily creating odd (and sometimes invalid) shapes. Also see Reshaping solids.

Hammer maya.png Send to Maya

(only in Portal 2Alien Swarm) Export the selected brushes to Maya.

Icon-Bug.pngBug:The icon may sometimes not render properly.

Hammer++ Tools

HammerPlusPlus PolygonTool.png Polygon Tool Shift+N

New tool that allows you to draw convex shapes in the 2D view by defining sets of points.

Note.pngNote:Description from Hammer++ Website.

HammerPlusPlus SprinkleTool.png Sprinkle Tool Shift+F

Not to be confused with GMOD Sprinkle Tool.

The Sprinkle Tool allows for quick placement of pre-defined entities onto your map. The Sprinkle Tool requires a custom script in order for it to place entities. For more information, see Sprinkle.

HammerPlusPlus PhysicsTool.png Physics Tool Shift+P

Physically simulate entities, ragdolls or brushes to preserve their pose when simulation is finished. Drag, explode or shoot objects with left click, middle click and right click respectively.

Note.pngNote:Description from Hammer++ Website.