List of Garry's Mod Soundscapes: Difference between revisions
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Note:Garry's Mod is fully compatible with soundscapes from
Half-Life 2,
Half-Life 2: Deathmatch,
Half-Life 2: Lost Coast and
Half-Life: Source.
Garry's Mod can also use soundscapes from
Episode One,
Episode Two,
Counter-Strike: Source,
Day of Defeat: Source,
Team Fortress 2 and
Portal, but using soundscapes without these games installed may not play correctly, because of missing sounds. Consider packing the missing sounds in your BSP.
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Here is a list of [[Soundscapes|soundscapes]] for use in {{gmod|2}}. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. | |||
{{note|Garry's Mod is fully compatible with soundscapes from {{hl2}} [[List of HL2 Soundscapes|Half-Life 2]], {{HL2dm}} [[List of HL2 Deathmatch Soundscapes|Half-Life 2: Deathmatch]], {{Lostcoast}} [[List of HL2: lost coast Soundscapes|Half-Life 2: Lost Coast]] and {{HLS}} [[List of HL:S Soundscapes|Half-Life: Source]]. | |||
<br><br>Garry's Mod can also use soundscapes from {{ep1}} [[List of EP1 Soundscapes|Episode One]], {{ep2}} [[List of EP2 Soundscapes|Episode Two]], {{css}} [[List of CS:S Soundscapes|Counter-Strike: Source]], {{dods}} [[List of DoD:S Soundscapes|Day of Defeat: Source]], {{tf2}} [[List of TF2 Soundscapes|Team Fortress 2]] and {{Portal}} [[List of Portal soundscapes|Portal]], but using soundscapes without these games installed may not play correctly, because of missing sounds. Consider packing the missing sounds in your BSP.}} | |||
Here is a list of | |||
{{note|Garry's Mod is fully compatible with soundscapes from | |||
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|height="40px"|<code>construct.outside</code> | |height="40px"|<code>construct.outside</code> | ||
|Sound of many birds and wind. | |Sound of many birds and wind.</br>{{Bug|Transition from <code>construct.outside</code> to <code>construct.inside</code> or <code>construct.garage</code> makes sometimes room tone will not play.}}{{Workaround|Remove '@' in soundscape}} | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Latest revision as of 23:55, 23 September 2025
Here is a list of soundscapes for use in
Garry's Mod. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Garry's Mod can also use soundscapes from
A preview video of these soundscapes can be found here.
gm_construct and gm_flatgrass
| Name | Description | Position Number | Position Description |
|---|---|---|---|
construct.outside
|
Sound of many birds and wind.construct.outside to construct.inside or construct.garage makes sometimes room tone will not play. [todo tested in ?] |
||
construct.inside
|
Quiet hum of moving air. | ||
construct.lake
|
Similar to construct.outside but with waves breaking gently.
|
||
construct.garage
|
Sound of birds and quiet room hum. Ideal to be between construct.inside and construct.outside
|