Vindictus: Difference between revisions

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{{game release|appid=212160}}
{{LanguageBar}}
{{Infobox game
|title = Vindictus
|image = Software Cover - Vindictus.jpg
|developer = devCat
|publisher = Nexon
|series = Mabinogi/Vindictus series
|releasedates = {{ExpandBox|title=January 21, 2010|'''Website:'''<br>January 21, 2010<br>'''Steam:'''<br>June 22, 2012<!--expand template-->}}
|genre = [[WP:Massively_multiplayer_online_role-playing_game|MMORPG]]
|mode = [[WP:Multiplayer video game|Multiplayer]]
|platform = [[WP:Windows|Windows]]
|engine = {{src|4}} ({{src06|1}}, heavily modified)
|appid = 212160
|codelang = [[WP:C++|C++]]
|modsupport = No
|sdk = None
|sysreq = <span></span>
* [[WP:Windows 10|Windows 10]] or later
* Intel Core i3-530 or AMD Phenom II X4 945
* 2 [[WP:Gigabyte|GB]] [[WP:Random-access memory|RAM]]
* 40 GB disk space
* {{nvidia|1}} GeForce 9800 series/{{amd|1}} Radeon HD 4870/Intel HD Graphics 3000 (DirectX 9 compatible)
* NOTE: Previous versions of Windows (XP - 8.1), aswell as weaker/older hardware has been dropped.


Vindictus(Mabinogi heroes) (2010) is is a massively multiplayer online role-playing game (MMORPG) developed by devCAT and created using the Source Engine. [[File:Vindictus_Logo.jpg|thumb|220px]]
|distribution = Website, [[Steam]], Nexon Launcher
|website = [https://vindictus.nexon.net/ Official Website]
|links = {{Steam store|app/212160|Steam page}}
|previousgame =
|nextgame = [[Vindictus#Development|Vindictus: Defying Fate]]
}}
{{Software status
| appid = 212160
| type = games
| free = yes
| status = available
| os = Windows
| deck = unsupported
| note = This game is region-locked in countries outside of US/Europe. Futhermore, this game is incompatible with {{steamdeck|4}} due to the anti-cheat this game uses.
| 3rdpartylinks = [https://vindictus.nexon.net/ Official Website (Nexon Launcher)]
}}


{{Vindictus|4}} (also known as ''Mabinogi Heroes'' in Asia, and according to the game files) (2010) is a massively multiplayer online role-playing game (MMORPG) developed by devCAT and created using the Source Engine. It was later released on {{Steamicon|4}} in June 23, 2012.[[File:Vindictus_Logo.jpg|thumb|220px]]


Vindictus runs on a heavily modified version of the {{src06|4}} engine, despite {{src07|1}} and later branches are available for licensing when the game was released, and {{src06|1}} was obsoleted as its stopped receiving updates since 2009. The game also supports [[DirectX Versions|Direct3D 11]] rendering with an update{{inline note | name=when?}}, and 64-bit support.


Vindictus runs on a modified version of Episode one's engine.{{confirm}}
A sequel to Vindictus called [[Vindictus#Development|Vindictus: Defying Fate]] is in development, which will run on {{ue|1}} instead of {{src|1}}.


__FORCETOC__
__FORCETOC__


== Features ==
== Features ==
'''additional shaders added to .VMT'''
'''Additional shaders added to .VMT'''
: The new shader types added in vindictus consist of: Heroes_pbs, Heroes_faceskin, Heroes_armour,   
: The new shader types added in {{vindictus|name}} consist of: Heroes_pbs, Heroes_faceskin, Heroes_armour,   
{{todo|Find proper documentation of these shaders.}}
{{todo|Find proper documentation of these shaders.}}


Line 22: Line 61:


'''.hfs format file compression.'''
'''.hfs format file compression.'''
: The games files are compressed via the .HFS format instead of .vpk.
: The games files are compressed via the proprietary .hfs format instead of .[[vpk]]. Possibly to counteract cheating or leaking of any game assets.
{{note|It is borderline impossible to get into the files of this game because of this format, unless specific software is made/updated.}}
: Files within .hfs packs contain the typical models, materials, maps, sound etc as every other {{src|4}} game. These can be extracted with a tool named [https://github.com/yretenai/HFSExtract/releases HFSExtract], this is a command prompt executable capable of mass extracting {{Vindictus|4}}'s .hfs files.


=== Newer features ===
Newer features that was later introduced with an update.


; Texture streaming {{also|{{csgo}}{{strata}}{{tfbranch}}{{tf2branch}}}}
: Reduce system RAM and graphics card VRAM by streaming textures.


;{{nvidia|1}} [[WP:PhysX|PhysX]] {{also|{{p3}}}}
: A physics engine, which can be hardware accelerated with any compatible NVIDIA graphics card. 64-bit executable only.


; 64-bit support
: Allow the game to access more than 4 GB of RAM, however, due to the game being built on older versions of Source engine which lacked multi-core support, performance may not improve.
; Xbox 360 controller support
: The game now natively support Xbox 360 controller.
; Direct3D 11 support
: New D3D renderer, [https://vindictus.nexon.net/news/68458/ver-2-79-update-note introduced in 2021], which may improve performances on some hardware. DX11 also introduced various [[WP:Direct3D#Direct3D 11|new features]].


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Vindictus main menu.jpg
Vindictus main menu.jpg
File:Vindictus character creator.jpg
Vindictus character creator.jpg
</gallery>
</gallery>


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== External links ==
== External links ==
 
* [https://vindictus.nexon.net/ Official site]
* [http://vindictus.nexon.net// Official site]
* {{Wiki|Vindictus|Wikipedia page of the game}}
* [https://en.wikipedia.org/wiki/Vindictus Wiki]


[[Category:Vindictus]]
[[Category:Vindictus]]
[[Category:Third Party Source Engine Games]]
[[Category:Third Party Source Engine Games]]
{{SourceBranchCategory|src06}}

Latest revision as of 08:32, 14 August 2025

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Vindictus
Software Cover - Vindictus.jpg
Developer(s)
devCat
Publisher(s)
Nexon
Series
Mabinogi/Vindictus series
Release date(s)
January 21, 2010 
Website:
January 21, 2010
Steam:
June 22, 2012
Genre(s)
Mode(s)
Platform(s)
Engine
Source Source (Source 2006, heavily modified)
Steam AppID
Written in
Mod support
No
SDK
None
System requirements
  • Windows 10 or later
  • Intel Core i3-530 or AMD Phenom II X4 945
  • 2 GB RAM
  • 40 GB disk space
  • Nvidia GeForce 9800 series/AMD Radeon HD 4870/Intel HD Graphics 3000 (DirectX 9 compatible)
  • NOTE: Previous versions of Windows (XP - 8.1), aswell as weaker/older hardware has been dropped.
Distribution
Website, Steam, Nexon Launcher
Official website
Links

Vindictus Vindictus (also known as Mabinogi Heroes in Asia, and according to the game files) (2010) is a massively multiplayer online role-playing game (MMORPG) developed by devCAT and created using the Source Engine. It was later released on Steam Steam in June 23, 2012.

Vindictus Logo.jpg

Vindictus runs on a heavily modified version of the Source 2006 Source 2006 engine, despite Source 2007 and later branches are available for licensing when the game was released, and Source 2006 was obsoleted as its stopped receiving updates since 2009. The game also supports Direct3D 11 rendering with an update[when?], and 64-bit support.

A sequel to Vindictus called Vindictus: Defying Fate is in development, which will run on Unreal Engine instead of Source.


Features

Additional shaders added to .VMT

The new shader types added in Vindictus consist of: Heroes_pbs, Heroes_faceskin, Heroes_armour,
Todo: Find proper documentation of these shaders.

Increased engine limits

More brushes and entities can be used within a single level allowing for larger and more detailed levels.

Additional entities for hammer.

Many entities were added, such as: env_effect_executor, npc_camera, simple_rope_fast.
Todo: make a list of all new entity types.

.hfs format file compression.

The games files are compressed via the proprietary .hfs format instead of .vpk. Possibly to counteract cheating or leaking of any game assets.
Files within .hfs packs contain the typical models, materials, maps, sound etc as every other Source Source game. These can be extracted with a tool named HFSExtract, this is a command prompt executable capable of mass extracting Vindictus Vindictus's .hfs files.

Newer features

Newer features that was later introduced with an update.

Texture streaming (also in Counter-Strike: Global OffensiveStrata SourceTitanfall branchTeam Fortress 2 branch)
Reduce system RAM and graphics card VRAM by streaming textures.
Nvidia PhysX (also in Postal III)
A physics engine, which can be hardware accelerated with any compatible NVIDIA graphics card. 64-bit executable only.
64-bit support
Allow the game to access more than 4 GB of RAM, however, due to the game being built on older versions of Source engine which lacked multi-core support, performance may not improve.
Xbox 360 controller support
The game now natively support Xbox 360 controller.
Direct3D 11 support
New D3D renderer, introduced in 2021, which may improve performances on some hardware. DX11 also introduced various new features.

Gallery

Todo: Add additional images.

External links