Trigger portal: Difference between revisions
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Note:This entity is unavailable in any Valve game, though it has been re-enabled in
Portal 2: Community Edition . Other mods using custom binaries can enable the entity by editing
Bug:The code for this entity will not compile on its own. See below for how to fix it.
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m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified) |
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{{Orphan|date=January 2024}} | |||
{{ent not in fgd}} | {{ent not in fgd}} | ||
'''trigger_portal''' is an [[brush entity]] in the Source base code. It moves touched entity to a target location, changing the model's orientation to match the exit target. It differs from [[trigger_teleport]] in that it "reorients physics" and (probably) preserves velocity. | '''trigger_portal''' is an [[brush entity]] in the Source base code. It moves touched entity to a target location, changing the model's orientation to match the exit target. It differs from [[trigger_teleport]] in that it "reorients physics" and (probably) preserves velocity. It seems to be an early test of the functionality of portals, which was replaced by [[prop_portal]]. | ||
{{note|This entity is unavailable in any | {{note|This entity is unavailable in any Valve game, though it has been re-enabled in {{game link|Portal 2: Community Edition}}. Other mods using custom binaries can enable the entity by editing <code>server_base.vpc</code> to include <code>trigger_portal.cpp</code> before building the project, or by adding the file within Visual Studio after building the project.}} | ||
{{bug|The code for this entity will not compile on its own. See below for how to fix it.}} | {{bug|hidetested=1|The code for this entity will not compile on its own. See below for how to fix it.}} | ||
==FGD Code== | ==FGD Code== | ||
@SolidClass base(Trigger) = trigger_portal : | @SolidClass base(Trigger, Angles) = trigger_portal : | ||
"A trigger volume which teleports touched entities and reorients their physics." | "A trigger volume which teleports touched entities and reorients their physics." | ||
[ | [ | ||
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] | ] | ||
==Code | ==Code Fixes== | ||
Replace line 278 and 302 in '''trigger_portal.cpp''' with: | |||
SetContextThink( &CTriggerPortal::DisabledThink, gpGlobals->curtime + 0.1, TRIGGER_DISABLED_THINK ); | SetContextThink( &CTriggerPortal::DisabledThink, gpGlobals->curtime + 0.1, TRIGGER_DISABLED_THINK ); | ||
Remove lines 33 and 77-79, which should be: | |||
DECLARE_SERVERCLASS(); | |||
IMPLEMENT_SERVERCLASS_ST( CTriggerPortal, DT_TriggerPortal ) | |||
SendPropEHandle(SENDINFO(m_hRemotePortal)), | |||
END_SEND_TABLE() | |||
There is no client class to send this entity handle to, nor is one needed. | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Remote Portal|targetname|The trigger_portal linked to this entity. Entities that touch this entity will be teleported to the Remote Portal.}} | {{KV|Remote Portal|intn=RemotePortal|targetname|The trigger_portal linked to this entity. Entities that touch this entity will be teleported to the Remote Portal.}} | ||
{{KV Trigger}} | {{KV Trigger}} | ||
{{KV Angles}} | |||
==Flags== | ==Flags== | ||
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==Inputs== | ==Inputs== | ||
{{ | {{I|SetRemotePortal|Set the remote portal to the specified trigger_portal.|param=string}} | ||
{{I Trigger}} | {{I Trigger}} | ||
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{{sensor brush}} | {{sensor brush}} | ||
[[Category:Non-internal entities]] | |||
[[Category:Brush Entities]] | |||
[[Category:Entities]] |
Latest revision as of 07:17, 20 May 2025

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January 2024
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January 2024
trigger_portal is an brush entity in the Source base code. It moves touched entity to a target location, changing the model's orientation to match the exit target. It differs from trigger_teleport in that it "reorients physics" and (probably) preserves velocity. It seems to be an early test of the functionality of portals, which was replaced by prop_portal.


server_base.vpc
to include trigger_portal.cpp
before building the project, or by adding the file within Visual Studio after building the project.
FGD Code
@SolidClass base(Trigger, Angles) = trigger_portal : "A trigger volume which teleports touched entities and reorients their physics." [ RemotePortal(target_destination) : "Remote Portal" : : "The trigger_portal linked to this entity. Entities that touch this entity will be teleported to the Remote Portal." //Inputs input SetRemotePortal(string) : "Set the remote portal to the specified trigger_portal." ]
Code Fixes
Replace line 278 and 302 in trigger_portal.cpp with:
SetContextThink( &CTriggerPortal::DisabledThink, gpGlobals->curtime + 0.1, TRIGGER_DISABLED_THINK );
Remove lines 33 and 77-79, which should be:
DECLARE_SERVERCLASS();
IMPLEMENT_SERVERCLASS_ST( CTriggerPortal, DT_TriggerPortal ) SendPropEHandle(SENDINFO(m_hRemotePortal)), END_SEND_TABLE()
There is no client class to send this entity handle to, nor is one needed.
Keyvalues
- Remote Portal (RemotePortal) <targetname>
- The trigger_portal linked to this entity. Entities that touch this entity will be teleported to the Remote Portal.
|
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
|
Inputs
- SetRemotePortal <string >
- Set the remote portal to the specified trigger_portal.
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Outputs
|