$notint: Difference between revisions
		
		
		
		
		
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Note:This parameter exists as 
(also in 
).
		
	
m (Added note about Insurgency and Day of Infamy not having $notint.)  | 
				 (also in gmod)  | 
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[[File:Parameter_notint.jpg|240px|thumb|right]]  | {{LanguageBar|title = $notint}}  | ||
'''$notint''' is a [[  | [[File:Parameter_notint.jpg|240px|thumb|right|Parameter $notint]]  | ||
'''<code style="color:white">$notint</code>''' is a [[material]] [[shader]] parameter available in {{csgo}}, {{gmod}}, and {{P2CE}} for <code>[[VertexLitGeneric]]</code>. It prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the  <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.  | |||
{{note|This parameter exists as [[$allowdiffusemodulation]] in other games  | {{note|This parameter exists as <code>[[$allowdiffusemodulation]]</code> in other games since {{l4d}}{{also|{{mapbase}}}}.}}  | ||
{{  | |||
==Syntax==  | ==Syntax==  | ||
 '''$notint	<[[Boolean|bool]]>'''  | |||
[[Category:  | [[Category:Shader parameters|notint]]  | ||
Latest revision as of 01:14, 15 June 2025
$notint is a material shader parameter available in 
, 
, and 
 for VertexLitGeneric. It prevents a material from being tinted by either $color2 or the  rendercolor parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
$allowdiffusemodulation in other games since Syntax
$notint <bool>