$notint: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
 Note:This parameter exists as
Note:This parameter exists as  (also in
(also in  ).
).
		
	
| m (Added syntax, and put page in proper category.) |  (also in gmod) | ||
| (18 intermediate revisions by 9 users not shown) | |||
| Line 1: | Line 1: | ||
| [[File:Parameter_notint.jpg|240px|thumb|right]] | {{LanguageBar|title = $notint}} | ||
| '''$notint''' is a  | [[File:Parameter_notint.jpg|240px|thumb|right|Parameter $notint]] | ||
| '''<code style="color:white">$notint</code>''' is a [[material]] [[shader]] parameter available in {{csgo}}, {{gmod}}, and {{P2CE}} for <code>[[VertexLitGeneric]]</code>. It prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the  <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not. | |||
| {{note|This parameter exists as <code>[[$allowdiffusemodulation]]</code> in other games since {{l4d}}{{also|{{mapbase}}}}.}} | |||
| ==Syntax== | ==Syntax== | ||
|  '''$notint	<[[Boolean|bool]]>''' | |||
| [[Category: | [[Category:Shader parameters|notint]] | ||
Latest revision as of 02:14, 15 June 2025
$notint is a material shader parameter available in  ,
,  , and
, and  for
 for VertexLitGeneric. It prevents a material from being tinted by either $color2 or the  rendercolor parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
 Note:This parameter exists as
Note:This parameter exists as $allowdiffusemodulation in other games since  (also in
(also in  ).
).Syntax
$notint <bool>


























