Source 2 Model Editor: Difference between revisions

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{{Todo|[[Special:WhatLinksHere/Dota 2 Workshop Tools/Model Editor]].}}
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Model Editor allows the user to [[Dota 2 Workshop Tools/Modeling|create models]], view compiled models and edit the data associated with a model. Model Editor talks to the asset system and knows when files have been updated. Compiling of the model will occur automatically when the session is saved, or when one of the model's dependencies has changed (when a FBX file has been re-exported when the tool is open for example).
{{Distinguish|ModelDoc Editor}}
 
 
{{mdledit|4}} allows the user to [[Dota 2 Workshop Tools/Modeling|create models]], view compiled models and edit the data associated with a model. Model Editor talks to the asset system and knows when files have been updated. Compiling of the model will occur automatically when the session is saved, or when one of the model's dependencies has changed (when a FBX file has been re-exported when the tool is open for example).
 
In newer {{source2|4}} games, '''Model Editor''' has been replaced by {{MdlDocEdit|4}}, but this legacy tool remains available on previous games/tools such as {{svrh|4|nt=0}}.


== Launching Model Editor ==
== Launching Model Editor ==
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# Launch an empty session via the '''Model Editor''' icon:
# Launch an empty session via the '''Model Editor''' icon:
#:[[File:Model editor button.png|299px]]
#: [[File:Model editor button.png|299px]]
# Launch an empty session from the '''Tools''' menu (this menu appears in all tools).
# Launch an empty session from the '''Tools''' menu (this menu appears in all tools).
#:[[File:Model_editor_from_tools_button.png|215px]]
#: [[File:Model editor from tools button.png|215px]]
# Open a model asset directly. Either double-click on the asset in asset browser, or right-click on the asset and select '''Open In Model Editor'''.
# Open a model asset directly. Either double-click on the asset in asset browser, or right-click on the asset and select '''Open In Model Editor'''.
#:[[File:Model_editor_from_asset.JPG|400px]]
#: [[File:Model editor from_asset.JPG|400px]]
 
== Reference ==
* [[Dota 2 Workshop Tools/Model Editor/Layout|Model Editor/Window Layout]]
* [[Dota 2 Workshop Tools/Model Editor/Model Menu|Model Editor/Model Menu]]
* [[Dota 2 Workshop Tools/Model Editor/Animation Menu|Model Editor/Animation Menu]]
 
== How to ==
* [[Dota 2 Workshop Tools/Model Editor/How To|Model Editor/How To]]


== See also ==
== See also ==
* [[Dota 2 Workshop Tools/Modeling]]
* [[{{ROOTPAGENAME}}/Docs|{{ROOTPAGENAME}} Documentation]]
 
{{sdktools/source2}}
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[[Category:Tools]]
[[Category:Dota 2 Workshop Tools]]
[[Category:Official Tools]]
[[Category:Official Source 2 Tools]]

Latest revision as of 11:09, 12 July 2024

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Todo: Special:WhatLinksHere/Dota 2 Workshop Tools/Model Editor.
Not to be confused with ModelDoc Editor.


Model Editor Model Editor allows the user to create models, view compiled models and edit the data associated with a model. Model Editor talks to the asset system and knows when files have been updated. Compiling of the model will occur automatically when the session is saved, or when one of the model's dependencies has changed (when a FBX file has been re-exported when the tool is open for example).

In newer Source 2 Source 2 games, Model Editor has been replaced by ModelDoc Editor ModelDoc Editor, but this legacy tool remains available on previous games/tools such as SteamVR Home SteamVR Environments.

Launching Model Editor

Similar to all the other available tools the Model Editor can be launched in multiple ways.

  1. Launch an empty session via the Model Editor icon:
    Model editor button.png
  2. Launch an empty session from the Tools menu (this menu appears in all tools).
    Model editor from tools button.png
  3. Open a model asset directly. Either double-click on the asset in asset browser, or right-click on the asset and select Open In Model Editor.
    Model editor from asset.JPG

See also