Source 2 Model Editor: Difference between revisions
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{{Todo|[[Special:WhatLinksHere/Dota 2 Workshop Tools/Model Editor]].}} | |||
{{Distinguish|ModelDoc Editor}} | |||
{{mdledit|4}} allows the user to [[Dota 2 Workshop Tools/Modeling|create models]], view compiled models and edit the data associated with a model. Model Editor talks to the asset system and knows when files have been updated. Compiling of the model will occur automatically when the session is saved, or when one of the model's dependencies has changed (when a FBX file has been re-exported when the tool is open for example). | |||
In newer {{source2|4}} games, '''Model Editor''' has been replaced by {{MdlDocEdit|4}}, but this legacy tool remains available on previous games/tools such as {{svrh|4|nt=0}}. | |||
== | == Launching Model Editor == | ||
Similar to all the other available tools the Model Editor can be launched in multiple ways. | |||
{{ | # Launch an empty session via the '''Model Editor''' icon: | ||
[[Category: | #: [[File:Model editor button.png|299px]] | ||
# Launch an empty session from the '''Tools''' menu (this menu appears in all tools). | |||
#: [[File:Model editor from tools button.png|215px]] | |||
# Open a model asset directly. Either double-click on the asset in asset browser, or right-click on the asset and select '''Open In Model Editor'''. | |||
#: [[File:Model editor from_asset.JPG|400px]] | |||
== See also == | |||
* [[{{ROOTPAGENAME}}/Docs|{{ROOTPAGENAME}} Documentation]] | |||
{{sdktools/source2}} | |||
[[Category:Tools]] | |||
[[Category:Official Tools]] | |||
[[Category:Official Source 2 Tools]] |
Latest revision as of 11:09, 12 July 2024
Not to be confused with ModelDoc Editor.
Model Editor allows the user to create models, view compiled models and edit the data associated with a model. Model Editor talks to the asset system and knows when files have been updated. Compiling of the model will occur automatically when the session is saved, or when one of the model's dependencies has changed (when a FBX file has been re-exported when the tool is open for example).
In newer Source 2 games, Model Editor has been replaced by
ModelDoc Editor, but this legacy tool remains available on previous games/tools such as
SteamVR Environments.
Launching Model Editor
Similar to all the other available tools the Model Editor can be launched in multiple ways.
- Launch an empty session via the Model Editor icon:
- Launch an empty session from the Tools menu (this menu appears in all tools).
- Open a model asset directly. Either double-click on the asset in asset browser, or right-click on the asset and select Open In Model Editor.
See also
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