Source 2 Model Editor: Difference between revisions

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模型编辑器可以让用户[[Dota 2 Workshop Tools/Modeling|create models]],查看编译过的模型和编辑模型相关的数据。模型编辑器的资源系统能够随时知道文件的变更。模型会在保存的时候自动编译, 或者当模型的外部文件遭到变更 (例如模型编辑器开着,而FBX文件重新导出)。
{{LanguageBar}}
{{Todo|[[Special:WhatLinksHere/Dota 2 Workshop Tools/Model Editor]].}}


== 启动模型编辑器 ==
{{Distinguish|ModelDoc Editor}}
如同其他工具那样,模型编辑器可以以多种方式启动。


# 通过'''模型编辑器'''的图标启动空白状态的编辑器:
#:[[File:Model editor button.png|299px]]
# 通过'''工具'''菜单启动空白状态的编辑器 (所有工具都会有这个菜单)。
#:[[File:Model_editor_from_tools_button.png|215px]]
# 直接打开一个模型资源。在资源浏览器中双击模型资源或者右键模型资源并选择'''在模型编辑器中打开(Open In Model Editor)'''。
#:[[File:Model_editor_from_asset.JPG|400px]]


== 引用 ==
{{mdledit|4}} allows the user to [[Dota 2 Workshop Tools/Modeling|create models]], view compiled models and edit the data associated with a model. Model Editor talks to the asset system and knows when files have been updated. Compiling of the model will occur automatically when the session is saved, or when one of the model's dependencies has changed (when a FBX file has been re-exported when the tool is open for example).
* [[Dota 2 Workshop Tools/Model Editor/Layout|Model Editor/Window Layout]]
* [[Dota 2 Workshop Tools/Model Editor/Model Menu|Model Editor/Model Menu]]
* [[Dota 2 Workshop Tools/Model Editor/Animation Menu|Model Editor/Animation Menu]]


== 如何制作 ==
In newer {{source2|4}} games, '''Model Editor''' has been replaced by {{MdlDocEdit|4}}, but this legacy tool remains available on previous games/tools such as {{svrh|4|nt=0}}.
* [[Dota 2 Workshop Tools/Model Editor/How To|Model Editor/How To]]


== 参考 ==
== Launching Model Editor ==
* [[Dota 2 Workshop Tools/Modeling]]
Similar to all the other available tools the Model Editor can be launched in multiple ways.


{{shortpagetitle}}
# Launch an empty session via the '''Model Editor''' icon:
[[Category:Dota 2 Workshop Tools]]
#: [[File:Model editor button.png|299px]]
# Launch an empty session from the '''Tools''' menu (this menu appears in all tools).
#: [[File:Model editor from tools button.png|215px]]
# Open a model asset directly. Either double-click on the asset in asset browser, or right-click on the asset and select '''Open In Model Editor'''.
#: [[File:Model editor from_asset.JPG|400px]]
 
== See also ==
* [[{{ROOTPAGENAME}}/Docs|{{ROOTPAGENAME}} Documentation]]
{{sdktools/source2}}
[[Category:Tools]]
[[Category:Official Tools]]
[[Category:Official Source 2 Tools]]

Latest revision as of 11:09, 12 July 2024

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Todo: Special:WhatLinksHere/Dota 2 Workshop Tools/Model Editor.
Not to be confused with ModelDoc Editor.


Model Editor Model Editor allows the user to create models, view compiled models and edit the data associated with a model. Model Editor talks to the asset system and knows when files have been updated. Compiling of the model will occur automatically when the session is saved, or when one of the model's dependencies has changed (when a FBX file has been re-exported when the tool is open for example).

In newer Source 2 Source 2 games, Model Editor has been replaced by ModelDoc Editor ModelDoc Editor, but this legacy tool remains available on previous games/tools such as SteamVR Home SteamVR Environments.

Launching Model Editor

Similar to all the other available tools the Model Editor can be launched in multiple ways.

  1. Launch an empty session via the Model Editor icon:
    Model editor button.png
  2. Launch an empty session from the Tools menu (this menu appears in all tools).
    Model editor from tools button.png
  3. Open a model asset directly. Either double-click on the asset in asset browser, or right-click on the asset and select Open In Model Editor.
    Model editor from asset.JPG

See also