Monster headcrab (GoldSrc): Difference between revisions
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Note:Some keyvalues, spawnflags, or effect flags might not affect a monster, based on the functionality and coding of the monster.
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[[File:monster_headcrab.PNG|thumb|right|300px]] | |||
{{this is a|point entity|name=monster_headcrab|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | |||
==Entity description== | ==Entity description== | ||
The lowly headcrab, while not much of a threat on its own, can turn scientists into fiendish [[ | The lowly headcrab, while not much of a threat on its own, can turn scientists into fiendish [[monster zombie|zombies]]. See [[npc headcrab]] for the [[Half-Life 2]] equivalent. | ||
{{ | ==Keyvalues== | ||
{{npcnote|goldsrc=1}} | |||
{{Hl1_kv_monster}} | |||
==Flags== | |||
== Flags | |||
{{Fl BaseHL1NPC}} | {{Fl BaseHL1NPC}} | ||
== | ==See also== | ||
*[[npc headcrab]] | |||
*[[npc headcrab fast]] | |||
*[[npc headcrab black]] | |||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
[[Category:Half-Life 1 NPCs|H]] | |||
[[Category:Half-Life Entities]] | |||
[[Category:Headcrabs]] |
Latest revision as of 14:25, 3 September 2024


monster_headcrab
is a point entity available in Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
Entity description
The lowly headcrab, while not much of a threat on its own, can turn scientists into fiendish zombies. See npc headcrab for the Half-Life 2 equivalent.
Keyvalues

Monster:
- TriggerTarget (TriggerTarget) <targetname>
- Name of entity to target when the trigger conditions are met.
- Trigger Condition (TriggerCondition) <choices>
- Condition to use for TriggerTarget
- 0 : "No Trigger"
- 1 : "See Player, Mad at Player"
- 2 : "Take Damage"
- 3 : "50% Health Remaining"
- 4 : "Death"
- 7 : "Hear World"
- 8 : "Hear Player"
- 9 : "Hear Combat"
- 10: "See Player Unconditional"
- 11: "See Player, Not In Combat"
Target:
- Target (target) <targetname>
- The targetname of the first path_corner in a path this monster will move to when spawned.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not in Deathmatch : [2048]
- !FGD for some entities.
See also
Categories:
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities
- GoldSrc NPC entities
- Half-Life
- Half-Life 1 NPCs
- Half-Life Entities
- Headcrabs