Monster apache: Difference between revisions
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Warning:If the path provided for this entity does not loop, the game will crash on the entity reaching the last node.
Note:Rockets it shoots are hvr_rocket
Note:Some keyvalues, spawnflags, or effect flags might not affect a monster, based on the functionality and coding of the monster.
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{{ | {{LanguageBar}} | ||
{{CD|CApache|goldsrc=1}} | |||
[[File:apache.JPG|thumb|right|400px|Half-Life Apache <code>(models/apache.mdl)</code>]] | |||
{{this is a|point entity|engine=GoldSrc|name=monster_apache}} | |||
The helicopter that chases the player in [[Surface Tension]]. Place one with a series of {{ent|path_track (GoldSrc)|alt=path_track}} entities for it to scout for enemies. | |||
{{Warning|If the path provided for this entity does not loop, the game will crash on the entity reaching the last node.}} | {{Warning|If the path provided for this entity does not loop, the game will crash on the entity reaching the last node.}} | ||
{{Note|Rockets it shoots are {{ent|hvr_rocket}}}} | |||
{{npcnote|goldsrc=1}} | |||
{{ | == Console Variables == | ||
{{varcom|start}} | |||
{{varcom|sk_apache_health1|150 / 250 / 400|easy / normal / hard|Health of monster_apache}} | |||
{{varcom|end}} | |||
== Keyvalues == | == Keyvalues == | ||
{{Hl1_kv_monster}} | |||
{{ | |||
== Flags == | == Flags == | ||
{{Fl BaseHL1NPC}} | |||
== See Also == | |||
* {{ent|hvr_rocket}} | |||
* | |||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
[[Category:Half-Life 1 NPCs|A]] |
Latest revision as of 06:58, 31 August 2024


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CApache |
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monster_apache
is a point entity available in all GoldSrc games.
The helicopter that chases the player in Surface Tension. Place one with a series of path_track entities for it to scout for enemies.



Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_apache_health1 | 150 / 250 / 400 | easy / normal / hard | Health of monster_apache |
Keyvalues
Monster:
- TriggerTarget (TriggerTarget) <targetname>
- Name of entity to target when the trigger conditions are met.
- Trigger Condition (TriggerCondition) <choices>
- Condition to use for TriggerTarget
- 0 : "No Trigger"
- 1 : "See Player, Mad at Player"
- 2 : "Take Damage"
- 3 : "50% Health Remaining"
- 4 : "Death"
- 7 : "Hear World"
- 8 : "Hear Player"
- 9 : "Hear Combat"
- 10: "See Player Unconditional"
- 11: "See Player, Not In Combat"
Target:
- Target (target) <targetname>
- The targetname of the first path_corner in a path this monster will move to when spawned.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not in Deathmatch : [2048]
- !FGD for some entities.