Half-Life SDK: Difference between revisions
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On 30th August 2013, the | {{DIP topicon}} | ||
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<div style="display:flex; justify-content:center">{{todo|Add links to applicable {{twhl}} pages on various GoldSrc pages, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}</div> | |||
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| caption = <div style="display: inline-block; text-align: center; width:550px; border-radius:6px; overflow:hidden; user-select:none"> [[File:HLSDK Logo Unofficial.png|550px|link=]] </div> | |||
<p style="font-size:14px; text-align:center; padding:0 1em; margin:1.25em auto 1em auto"> The {{hlsdk|4.1}} is the set of tools needed to create content for {{gldsrc|1}}. On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile {{hl|1}} and other GoldSrc mods for {{win|1}}, {{mac|1}} and {{linux|1}} as a result of the [[SteamPipe]] updates. </p> | |||
<p style="margin:10px 0 10px; font-size:14px"> '''[[Half-Life SDK/Installing and Launching Tools|Download and Installation]] · [[:Category:GoldSrc SDK FAQ|Frequently Asked Questions]] · [[GoldSrc SDK Release Notes|Release Notes]]''' </p> | |||
| {{tr | |||
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| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#362624|width=30%| '''[[:Category:GoldSrc Modding|<span style="color:#E8A59C"> Modding </span>]]''' }} | |||
{{td|radius=0 3px 0 0| Creating, organizing and releasing your {{gldsrc|bold}} project. }} | |||
}} | |||
{{tr | |||
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| {{td|align=center|font-size=14px|bgcolor=#362624| '''[[:Category:GoldSrc Level Design|<span style="color:#E8A59C"> Level Design </span>]]''' }} | |||
{{td|text = [[Map (level design)|Maps]] are the 3D worlds where everything comes together. }} | |||
}} | |||
{{tr | |||
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| {{td|align=center|font-size=14px|bgcolor=#362624| '''[[:Category:GoldSrc Programming|<span style="color:#E8A59C"> Programming </span>]]''' }} | |||
{{td|text = A mod's C++ '''code''' defines the way its world and game rules behave. }} | |||
}} | |||
{{tr | |||
| bgcolor = #202020 | |||
| {{td|align=center|font-size=14px|bgcolor=#362624| '''[[:Category:GoldSrc Modeling|<span style="color:#E8A59C"> Modeling </span>]]'''}} | |||
{{td| [[Model|Models]] are the detailed 3D objects that appear in the game world. }} | |||
}} | |||
{{tr <!--GoldSrc does NOT have a material system, unlike Source 1 and IdTech 3. Textures are instead called directly. Materials.txt is the equivalent of Source's $SurfaceProp.--> | |||
| bgcolor = #252525 | |||
| {{td|align=center|font-size=14px|bgcolor=#362624| '''[[:Category:GoldSrc Textures|<span style="color:#E8A59C"> Textures </span>]]''' }} | |||
{{td| [[Texture|Textures]] are used to add additional 2-dimensional detail to a map or model. }} | |||
}} | |||
{{tr | |||
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| {{td|align=center|font-size=14px|bgcolor=#362624| '''[[:Category:GoldSrc Sound System|<span style="color:#E8A59C"> Sounds </span>]]''' }} | |||
{{td| Quality [[Sound and Music|audio]] adds a fourth dimension to your world. }} | |||
}} | |||
{{tr <!--Quake 1-style particles are also possible, though rarely used--> | |||
| bgcolor = #252525 | |||
| {{td|align=center|font-size=14px|bgcolor=#362624| '''[[:Category:GoldSrc Sprites|<span style="color:#E8A59C"> Sprites </span>]]''' }} | |||
{{td|text = Effects like smoke, sparks, blood and fire are created with '''sprites'''. }} | |||
}} | |||
{{tr | |||
| bgcolor = #202020 | |||
| {{td|align=center|font-size=14px|bgcolor=#362624| '''[[:Category:GoldSrc Tutorials|<span style="color:#E8A59C"> Tutorials </span>]]''' }} | |||
{{td| Step-by-step guides on a variety of topics. }} | |||
}} | |||
{{tr | |||
| bgcolor = #252525 | |||
| {{td|align=center|font-size=14px|bgcolor=#362624| '''[[:Category:GoldSrc Technical|<span style="color:#E8A59C"> Technical </span>]]''' }} | |||
{{td| In-depth discussion on the {{gldsrc|bold|nt=1|addtext='s}} features. }} | |||
}} | |||
{{tr | |||
| bgcolor = #202020 | |||
| {{td|align=center|font-size=14px|bgcolor=#362624| '''[[:Category:GoldSrc Glossary|<span style="color:#E8A59C"> Glossary </span>]]''' }} | |||
{{td|text = Explanations for '''terms''' you may encounter. }} | |||
}} | |||
{{tr | |||
| bgcolor = #252525 | |||
| {{td|align=center|font-size=14px|bgcolor=#362624| '''[[:Category:Official GoldSrc Tools|<span style="color:#E8A59C"> Official Tools </span>]]''' }} | |||
{{td| Official tools made by {{Valve|1}} for their games. }} | |||
}} | |||
{{tr | |||
| bgcolor = #202020 | |||
| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#362624|width=30%| '''[[:Category:Third Party GoldSrc Tools|<span style="color:#E8A59C"> Third-Party Tools </span>]]''' }} | |||
{{td|radius=0 3px 0 0|text = Useful developer tools created by the '''community'''. }} | |||
}} | |||
}} | |||
<div style="max-width:700px; margin:0 auto">{{SDKDocIndexList}}</div> | |||
[[Category:GoldSrc]] | |||
[[Category:Half-Life]] | |||
[[Category:GoldSrc Tools]] | |||
[[Category:Official GoldSrc Tools]] | |||
[[Category:Half-Life SDK]] | |||
[[Category:Entry pages]] |
Latest revision as of 01:28, 6 August 2025
Todo: Add links to applicable
TWHL Wiki pages on various GoldSrc pages, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.

Modding | Creating, organizing and releasing your GoldSrc project. |
Level Design | Maps are the 3D worlds where everything comes together. |
Programming | A mod's C++ code defines the way its world and game rules behave. |
Modeling | Models are the detailed 3D objects that appear in the game world. |
Textures | Textures are used to add additional 2-dimensional detail to a map or model. |
Sounds | Quality audio adds a fourth dimension to your world. |
Sprites | Effects like smoke, sparks, blood and fire are created with sprites. |
Tutorials | Step-by-step guides on a variety of topics. |
Technical | In-depth discussion on the GoldSrc Engine's features. |
Glossary | Explanations for terms you may encounter. |
Official Tools | Official tools made by Valve for their games. |
Third-Party Tools | Useful developer tools created by the community. |
|