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{{gldsrc topicon}}{{Source topicon}}{{Source 2 topicon}}{{quake topicon}}{{quake2 topicon}}{{quake3 topicon}} | |||
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A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content. | A '''unit''' is the generic measurement used by all 3D software to measure distances and define [[coordinates]]. | ||
A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content. | |||
* Units in [[Id Software]] and {{Valve|2}} engines are referred to as '''quake units''' ('''qu''') or '''hammer units''' ('''hu'''), and are usually ''loosely'' analogous to roughly 1 inch, 0.75 inches, or 2-3 centimeters (see [[Dimensions]]). | |||
* {{Blender|2}} refers to units equaling meters by default, but this can be changed. | |||
* The {{w|glTF}} model standard (supported by {{src2|2}}'s tools and most modern modeling software) mandates units to equal meters, but not all software respects this. | |||
== See also == | == See also == | ||
* [[Dimensions]] (for a unit's size in various games) | |||
* [[Dimensions]] (for a unit's size in | [[Category:Source]] | ||
[[Category: |
Latest revision as of 08:54, 22 March 2025
A unit is the generic measurement used by all 3D software to measure distances and define coordinates.
A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content.
- Units in Id Software and
Valve engines are referred to as quake units (qu) or hammer units (hu), and are usually loosely analogous to roughly 1 inch, 0.75 inches, or 2-3 centimeters (see Dimensions).
Blender refers to units equaling meters by default, but this can be changed.
- The
glTF model standard (supported by
Source 2's tools and most modern modeling software) mandates units to equal meters, but not all software respects this.
See also
- Dimensions (for a unit's size in various games)