Env screeneffect: Difference between revisions
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Bug:Does not function in
Team Fortress 2 and
Portal 2.
Bug:Causes a memory leak in
Left 4 Dead 2 by spamming garbage data to the console, do not use this entity for that game!
Bug:Effects will not work properly if func_reflective_glass or water with planar reflections is in player's field of view. env_fade also can't hide everything at such moment. Example. (tested in:
,
,
,
)
mNo edit summary |
(Undo revision 487182 by Gtamike (talk) What does that even mean and why write about an output here? rephrase?) Tag: Undo |
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{{ | {{LanguageBar}} | ||
{{CD|CEnvScreenEffect|file1=env_screenoverlay.cpp}} | |||
{{This is a|logical entity|name=env_screeneffect}} It allows screenspace effects to be played on the player's view. | |||
{{ | {{bug|hidetested=1|Does not function in {{tf2|4}} and {{portal2|4}}.}} | ||
{{bug|hidetested=1|Causes a memory leak in {{l4d2|4}} by spamming garbage data to the console, do not use this entity for that game!}} | |||
{{bug|tested={{hl2}},{{portal}},{{p2ce}},{{bms}}|Effects will not work properly if {{ent|func_reflective_glass}} or [[Water (shader)|water]] with planar reflections is in player's field of view. {{ent|env_fade}} also can't hide everything at such moment. [https://youtu.be/_6epgXedVBg Example].}} | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Effect Type|intn=type|choices|Which effect to use. | |||
:*0: Advisor Stun | |||
:*1: Intro Blur | |||
:*2: Groggy Vision}} | |||
== Inputs == | == Inputs == | ||
{{ | {{I|StartEffect|Start the effect with the duration in seconds as the passed parameter.|param=float}} | ||
{{ | {{I|StopEffect|Fade out the effect over the duration in seconds as the passed parameter.|param=float}} | ||
[[Category:GUI Entities]] | |||
[[Category: GUI Entities]] |
Latest revision as of 08:21, 17 August 2025


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CEnvScreenEffect |
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env_screeneffect
is a logical entity available in all Source games. It allows screenspace effects to be played on the player's view.










Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Effect Type (type) <choices>
- Which effect to use.
- 0: Advisor Stun
- 1: Intro Blur
- 2: Groggy Vision
Inputs
- StartEffect <float >
- Start the effect with the duration in seconds as the passed parameter.
- StopEffect <float >
- Fade out the effect over the duration in seconds as the passed parameter.