Rt WaterRefraction
_rt_WaterRefraction is a parameter for use with "$refracttexture". This texture is used for creating real-time refraction in water.
Example:
Water { "Water_DX81" { "$refractamount" ".25" } "$forceexpensive" 1 "$REFLECTBLENDFACTOR" "0.4" "$nofresnel" "1" "%tooltexture" "dev/water_normal" "$refracttexture" "_rt_WaterRefraction" "$refractamount" "3.0" "$envmap" "env_cubemap" "$reflectamount" "0.2" "$scale" "[1 1]" "$bumpmap" "dev/water_dudv" "$normalmap" "dev/water_normal" "%compilewater" 1 "$surfaceprop" "water" "$bottommaterial" "nature/sewer_water001_bottom" "$bumpframe" "0" "$fogenable" 1 "$fogcolor" "{15 15 8}" "$fogstart" 0.00 "$fogend" 150.00 "$abovewater" 1 "Proxies" { "AnimatedTexture" { "animatedtexturevar" "$normalmap" "animatedtextureframenumvar" "$bumpframe" "animatedtextureframerate" 20.00 } "TextureScroll" { "texturescrollvar" "$bumptransform" "texturescrollrate" .05 "texturescrollangle" 45.00 } "WaterLOD" { } } }