Trigger escape: Difference between revisions
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{{ | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD|CTriggerEscape}} | ||
{{this is a|brush entity|name=trigger_escape|series=Left 4 Dead}} The trigger indicates if there are Survivors in the volume who can escape the finale. | |||
==Keyvalues== | == Keyvalues == | ||
{{KV | {{KV Trigger}} | ||
==Flags== | == Flags == | ||
{{ | {{Fl Trigger}} | ||
==Inputs== | == Inputs == | ||
{{I | {{I Trigger}} | ||
==Outputs== | == Outputs == | ||
{{O | {{O|OnEscapePossible|Fired if there is at least 1 survivor standing in the trigger}} | ||
{{O|OnEscapeImpossible|Fired if there are no survivors standing in the trigger}} | |||
{{O Trigger}} | {{O Trigger}} | ||
Latest revision as of 23:05, 20 April 2025
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CTriggerEscape |
trigger_escape
is a brush entity available in Left 4 Dead series. The trigger indicates if there are Survivors in the volume who can escape the finale.
Keyvalues
|
Flags
|
Inputs
|
Outputs
- OnEscapePossible
- Fired if there is at least 1 survivor standing in the trigger
- OnEscapeImpossible
- Fired if there are no survivors standing in the trigger
|