Category:Zh/Material System: Difference between revisions

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{{LanguageBar|title = 分类:材质系统}}
fr=Category:Material System:fr|
__NOTOC__
en=Category:Material System}}__NOTOC__ {{DISPLAYTITLE:分类:材质系统}}


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== 术语 ==
== 术语 ==
*'''[[Material|材质]]'''
*'''{{L|Material|材质}}'''
*[[Texture|纹理]] (和 [[Valve Texture Format|Valve 纹理格式]])
*{{L|Texture|纹理}}(和 {{L|Valve Texture Format|Valve纹理格式}})
*[[Shader|着色]]
*{{L|Shader|着色器}}


== 基础 ==
== 基础 ==


*'''[[Creating a Material|创建材质]]'''
*'''{{L|Creating a Material|创建材质}}'''
* [[Material optimization|材质优化]]
* {{L|Material optimization|材质优化}}
*[[Decals|贴纸]]
*{{L|Decals|贴纸}}
*[[Skybox (2D)#Creating a 2D Skybox|天空盒 (2D)]]
*[[Skybox (2D)#Creating a 2D Skybox|2D天空盒]]
*[[VTFEdit|VTF 编辑器]] and [[VTF Shell Extensions|VTF 壳扩展]]
*{{L|VTFEdit|VTF编辑器}}与{{L|VTF Shell Extensions|VTF外壳扩展}}
*<code>[[Patch|补丁]]</code>
*<code>{{L|Patch}}</code>


== 着色命令 ==
== 着色器命令 ==


*[[:Category:List of Shader Parameters|分类:着色参数列表]]
*{{LCategory|List of Shaders|着色器列表}}
*[[:Category:List of Shaders|着色列表]]
*{{LCategory|List of Shader Parameters|分类:着色器参数列表}}


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{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}


== 普通着色效果 ==
== 常见着色效果 ==


=== 灯光 ===
=== 光照 ===
*[[Bump map|凹凸贴图]]
*{{L|Bump map|凹凸贴图}}
*[[Parallax mapping|视差映射]]
*{{L|Parallax mapping|视差贴图}}
*[[Half Lambert|半条命尺寸]]
*{{L|Half Lambert|半兰伯特光照}}


=== 反射 ===
=== 反射 ===
*[[Phong|高光]]
*{{L|Phong|冯氏}}
*[[Specular|镜面]]
*{{L|Specular|镜面}}
*[[Water Shader|水面]]
*{{L|Water Shader|水面}} / {{L|Refract|折射}}


=== 混合 ===
=== 混合 ===


* <code>[[WorldVertexTransition|世界顶点转换]]</code>
* <code>{{L|WorldVertexTransition}}</code>


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== 代理 ==
== 代理 ==


*[[Material Proxies|材质代理]]
*{{L|Material Proxies|材质代理}}
*[[List Of Material Proxies|材质代理列表]]
*{{L|List Of Material Proxies|材质代理列表}}
*[[Procedural Materials|程序材质]]
*{{L|Procedural Materials|程序材质}}


{{category end}}
{{category end}}
[[Category:Modding:zh-cn]]
{{ACategory|Modding}}

Latest revision as of 04:34, 22 August 2024