Item suit (GoldSrc): Difference between revisions
| SirYodaJedi (talk | contribs) mNo edit summary |  (The HEV suit is given to all players in CS as well. And funnily enough, if you're playing a singleplayer session there then you spawn without a suit.) | ||
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| In {{hlbs|1.bold}} it represents [[Barney Calhoun]]'s armor vest and helmet picked up at the beginning of the game. | In {{hlbs|1.bold}} it represents [[Barney Calhoun]]'s armor vest and helmet picked up at the beginning of the game. | ||
| In {{cs|1.bold}} it represents the player's "training suit" for the Counter-Terrorist Training Center that is absent in version 1.6. | |||
| {{ModernImportant|This entity should be placed at least one unit above the ground, or it will not be visible in-game.}} | {{ModernImportant|This entity should be placed at least one unit above the ground, or it will not be visible in-game.}} | ||
Revision as of 05:54, 23 September 2024

 

 
|  Class hierarchy | 
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| CItemSuit | 
|  items.cpp | 
|  Class hierarchy | 
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| CItemSuit | 
|  items.cpp | 
item_suit  is a   point entity  available in  Half-Life,
 Half-Life,  Half-Life: Opposing Force,
 Half-Life: Opposing Force,  Half-Life: Blue Shift, and
 Half-Life: Blue Shift, and  Counter-Strike.
 Counter-Strike.
 Similar to its appearance in Half-Life 2, it represents the Mark IV Hazardous Environment suit. 
Description
Developed by Black Mesa scientists, it is meant to protect employees of the Black Mesa Research Facility from many hazards including Fire, Toxic Waste, Hazardous Chemicals, Biohazards, and other less-severe injuries like lacerations and fractures.
In Half-Life: Opposing Force it represents Adrian Shephard's  PCV.
 PCV.
In Half-Life: Blue Shift it represents Barney Calhoun's armor vest and helmet picked up at the beginning of the game.
In Counter-Strike it represents the player's "training suit" for the Counter-Terrorist Training Center that is absent in version 1.6.
 Important:This entity should be placed at least one unit above the ground, or it will not be visible in-game.
Important:This entity should be placed at least one unit above the ground, or it will not be visible in-game.Flags
- 1: Short Logon
- When checked, will not play the HEV logon voice lines past (fvox/hev_logon.wav).
Gallery
- The first HEV, in the Hazard Course. 
- The second, in Sector C. 
External links
 HEV Suit on Combine OverWiki HEV Suit on Combine OverWiki
- Half-Life
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Non-internal Counter-Strike entities
- Counter-Strike entities
- Counter-Strike point entities
- Items






























