trigger_transition
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Note:Not used for 
Left 4 Dead series transitions
| CTriggerVolume |
trigger_transition is a brush entity available in all
Source games.
It controls which entities go through a level transition. Trigger_transitions should be named the same as the info_landmark which is associated with a particular trigger_changelevel. Any entities which are within the trigger_transition brush volume will then go to the next map. The player must also be inside the brush volume.
In
Portal 2, transition triggers can also be used with point_changelevel. In this case, the entity does not need to be named.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
See also
- Level Transitions
- info_landmark
- trigger_changelevel
- point_changelevel (only in
) - info_changelevel (only in

)