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info_projecteddecal

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Class hierarchy
CProjectedDecal
CPointEntity
CBaseEntity
world.cpp
Recycle-warning.png
This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchLeft 4 DeadLeft 4 Dead 2Portal 2Counter-Strike: Global Offensive
If the game has round restart mechanics this entity may not behave as expected.

info_projecteddecal is a point entity available in all Source Source games. It projects a dynamic decal (same type of decal as bullet holes, blood splatter etc.) onto anything capable of receiving one. If it has no target name then the decal will be applied as soon as the map loads; otherwise it will wait for the Activate input.

Icon-Bug.pngBug*:This entity marked as preserved is most likely a mistake because decals it places are dynamic which don't stay between round restarts making the entity effectively usable only by vscript

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Note.pngNote:Unnamed info_projecteddecal applies the decal right after spawning and then removes itself.
texture (texture) <decal>
The image to apply as a decal.
Distance (Distance) <float>
Maximum distance from the origin to project the decal. (maximum 1024)
Warning.pngWarning:If the decal is pointing at brush or displacement the surface must be roughly within 2 units of this distance for the decal to work. If pointing at a model it properly works as maximum distance (tested in Left 4 Dead seriesLeft 4 Dead series)
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

Activate
Force the decal to apply itself to the world and removes itself.

Flags

Not in Deathmatch : [2048]
Confirm:Is this controlled by the deathmatch cvar?

See also