info_null
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Warning:This entity still counts toward the edict limit for a split second until being automatically killed upon spawning. (fixed in 
)
Code Fix:Change CNullEntity to inherit from CServerOnlyEntity instead of CBaseEntity.
Workaround:If this is an issue when not shipping your own mod binaries, adding a non-existent entity (ex: info_target_null or editor_text) to the FGD and using that will prevent the entity from being networked, as it gets discarded as an unknown entity when it tries to spawn. It will say
| CNullEntity |
info_null is a point entity available in all
Source games.
It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the VMF file, using the entity's comments box.
"Attempted to create unknown entity type info_target_null!" in the console, but this can be safely ignored. Keyvalues
- Name (targetname) <string>
- Name of this entity. Can be used by compile tools as a spotlight target or a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report.
See Also
- info_target - like info_null, but is not killed on map spawn.
- info_lighting - like info_null, but is removed by VBSP
- func_null - An alternative name for info_null in
Mapbase