cpu_level / gpu_level
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Note:This console command is hidden by default (in Left 4 Dead 2), but can be changed using SourceMod, using sm_cvar cpu_level or sm_cvar gpu_level.


cpu_level / gpu_level
is a console variable available in all Source games since
Left 4 Dead. It is the successor of mat_dxlevel on Source 2007 and earlier, and used to adjust shader & particle details.

This can be also changed through in-game video options.
Todo: describe what else it affects
Also determines whether to render entities with following keyvalues. Usually changed by Effect details (cpu_level) and Shader details (gpu_level) in game settings.
- Minimum / Maximum Effect Details Level (mincpulevel / maxcpulevel) <integer choices> (in all games since
)
- Don't render for players with Effect Details levels that exceed the minimum or maximum.
Choices Expand
- Minimum / Maximum Shader Details Level (mingpulevel / maxgpulevel) <integer choices> (in all games since
)
- Don't render for players with Shader Details levels that exceed the minimum or maximum.
Choices Expand