User:Orinuse/Template:KV BaseAnimating
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TESTING THINGS FOR KV BASEANIMATING
Model:
- World Model (model) <string>
- The model this entity should appear as. 128-character limit.
- Skin (skin or ModelSkin
) <integer>
- Some models have multiple skins. This value selects from the index, starting with 0.
- Collisions (solid) <choices>
- Method of collision for this entity.
- 0: None
- 1: BSP (QPhysics) !FGD
Confirm:Does this apply to brush entities?
- 2: Bounding Box
- 3: Oriented Bounding Box !FGD
- 4: Oriented Bounding Box, constrained to Yaw only !FGD
- 5: Custom/Test !FGD
- 6: VPhysics
- Damage Filter Name (damagefilter) <targetname>
- When this entity receives damage, it will filter by this entity.
- Hitbox Set (hitboxset) <string> !FGD
- Sets the $hboxset to use.
- Body Group (body or SetBodyGroup) <integer> !FGD
- Sets the the active $bodygroup.
- Sequence (sequence) <integer> !FGD
- Default animation sequence for the model to be playing after spawning.
- Playback Rate (playbackrate) <float> !FGD
- A multiplier of the framerate at which animations are played, negative values are accepted. Default is 1.0
- Cycle (cycle) <float> !FGD
- The current frame of the currently playing animation, on a range from 0-1.
- Texture Frame (texframeindex) <integer>
- The frame number for any animated textures on this entity.
- Model Index (modelindex) <short> !FGD
- Changes the entity's model to a precached model on the map.
Warning:Using an invalid value will instantly crash the game, this includes 0 and 1.
- Model Scale (modelscale) <float> (in all games since
) !FGD
- A multiplier for the size of the model. Negative values are accepted. Does not alter the physics collisions in most cases, however. Not in
,
,
,
.
Warning:Negative or extremely high values can cause crashes!
Effects - Render}}
- Start Fade Distance (fademindist) <float>
- Distance at which the entity starts fading. If 0 or less, the entity will disappear instantly when end fade is hit. The value will scale appropriately if the entity is in a 3D Skybox.
- End Fade Distance (fademaxdist) <float>
- Distance at which the entity ends fading. If 0 or less, the entity won't disappear at all. The value will scale appropriately if the entity is in a 3D Skybox.
- Fade Scale (fadescale) <float>
- If specified in the worldspawn, or if the engine is running below DirectX 8, entities will fade out even if the fade distances above aren't specified. This value gives more control over when this happens: numbers smaller than 1 cause the entity to fade out at further distances, and greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also $noforcedfade.
- Render Mode (rendermode) <choices>
- Set a non-standard rendering mode on this entity.
- Render FX / Transparency (0 - 255) (renderamt) <integer>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
- Render FX (renderfx) <choices>
- Preset pattern of appearance effects.
Effects - Environment:
- Shadow Cast Distance (shadowcastdist) <integer>
- Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
Note:Further research needed for this key, as inconsistencies like unavailability for prop_dynamic in
exists.
- Disable Shadows (disableshadows) <boolean>
- Prevent the entity from creating cheap render-to-texture shadows. Does not affect shadow mapping.
- Disable Receiving Shadows (disablereceiveshadows) <boolean>
- Prevent the entity from receiving shadows on itself.
- Lighting Origin (LightingOrigin) <targetname>
- Select an entity (notinfo_lightingentity!) from which to sample lighting instead of the entity's origin.
- Lighting Origin Offset (LightingOriginHack) <targetname> (removed since
) !FGD
- Theinfo_lighting_relativefrom which to sample lighting instead of the entity's origin. Removed only in
.
- No Animation Sounds (SuppressAnimSounds) <boolean> (in all games since
) !FGD
- Silences sounds linked to animations.
- Disable ShadowDepth (disableshadowdepth) <boolean> (in all games since
)
- Makes this entity not cast a shadow fromenv_projectedtextureentities.
- Projected Texture Cache (shadowdepthnocache) <choices> (in all games since
)
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
- 0: Default
- 1: No cache - render every frame
- 2: Cache it - render only once
- Disable Flashlight (disableflashlight) <boolean> (in all games since
)
- Used to disable projected texture lighting and shadows on this entity.
Miscellaneous
SystemLevelChoice:
- Minimum CPU Level (mincpulevel) <choices> (in all games since
)
- Effect Details levels (or
cpu_level
command) lower than this will not render this entity. - Maximum CPU Level (maxcpulevel) <choices> (in all games since
)
- Effect Details levels (or
cpu_level
command) higher than this will not render this entity.- 0: Default ("Low" for
mincpulevel
, "High" formaxcpulevel
) - 1: Low
- 2: Medium
- 3: High
- 0: Default ("Low" for
- Minimum CPU Level (mingpulevel) <choices> (in all games since
)
- Shader Details levels (or
gpu_level
command) lower than this will not render this object. - Maximum CPU Level (maxgpulevel) <choices> (in all games since
)
- Shader Details levels (or
gpu_level
command) higher than this will not render this object.- 0: Default ("Low" for
mincpulevel
, "Very High" formaxcpulevel
) - 1: Low
- 2: Medium
- 3: High
- 4: Very High
- 0: Default ("Low" for
{{#if:1|
- No Animation Sounds (SuppressAnimSounds) <boolean> (in all games since
) !FGD
- Silences sounds linked to animations.