trigger_still
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trigger_still
is a brush entity available in The Stanley Parable. It is used to send a signal when the player stands still in the trigger for long enough.
Keyvalues
- Waiting Time (standtime) <integer>
- The amount of time the player must be idle for before the trigger is activated.
Flags
Inputs
Outputs
FGD Code
Sourced from investigations done by TeamSpen, and from a beta branch of TeamSpen's Hammer Addons.
@SolidClass base(Trigger, Targetname) = trigger_still : "A trigger volume which detects when the player is standing still inside it for some time." [ standtime(integer) : "Waiting Time" : 60 : "The amount of time the player must be idle for before the trigger is activated." ]