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Alien Swarm Deferred
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Reason for removal of "engine branch"
Equalizer 11:24, 16 January 2024 (UTC−7)
Edit message was cut off, gonna talk about it here then :/
This is a similar case to Mapbase. This mod only modifies the game's mod code, not the base engine code. No developer can legally publish engine code as it is locked behind NDA with Valve. Yes, Valve provides the Source code for Alien Swarm, but they do not provide the actual engine code. See Template Talk:branch-navbox.
This is a similar case to Mapbase. This mod only modifies the game's mod code, not the base engine code. No developer can legally publish engine code as it is locked behind NDA with Valve. Yes, Valve provides the Source code for Alien Swarm, but they do not provide the actual engine code. See Template Talk:branch-navbox.
Is Alien Swarm Deferred a source engine branch?
Toligon 18:36, 16 January 2024 (UTC)
So when the Mapbase issue, was brought up on the "branch-navbox" template it questioned Alien Swarm Deferred's legitimacy as a Source engine branch. So as the one who created this page I personally believe alien swarm deferred is a thirdparty branch not a mod. As well it just simply ands alot more than a regular mod would as its deferred lighting implementation is quite unique among source engine branches or mods. As even Strata Source doesn't have support for deferred lighting. And well Alien swarm deferred is also meant to be used as a modbase like Mapbase. But while mapbase can be quite hard to differentiate from regular source 2013, alien swarm deferred can be immediaetly differentiated from regular alien swarm. And also I don't think alien swarm deferred should be in the "branch-navbox" template but the template should definietly be on its page.
Noug4at 3:27, 17 January 2024 (UTC+7:30)
The goals of this project are to improve lighting[1], I mean the fact that there is no goal here to do something like Strata or Titanfall (globality regarding brunches)
Secondly, this is technically a mod, check the repository for reference. This is not a fork of the engine code.[2]
The presence of the brunch template is unjustified. Yes, the topic is similar. But then you need to consider creating a template "forks".
The presence of the brunch template is unjustified. Yes, the topic is similar. But then you need to consider creating a template "forks".
Equalizer 13:04, 16 January 2024 (UTC−7)
just gonna say it plain and simple:
# of features ≠ Engine branch
# of features ≠ Engine branch
Toligon 20:05, 16 January 2024 (UTC)
Yes I know the thing I meant here is that Alien swarm deferred doesn't belong on the "branch-navbox" template but this template still should be on the page, as its more like an improved sdk than a standalone game. Also sorry if the stuff I write might sound hostile but its just my english being quite bad.
Noug4at 3:41, 17 January 2024 (UTC+7:30)
I agree totally, I think that in order to finally complete such conversations in the future, you just need to attach the mod code and the engine code (comparison).