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- ::* outstanding (logged, waiting for fix)1 KB (205 words) - 10:03, 20 March 2006
- {{KV|Waiting Time|intn=standtime|integer|The amount of time the player must be idle for standtime(integer) : "Waiting Time" : 60 : "The amount of time the player must be idle for before the tri917 bytes (134 words) - 20:01, 17 May 2024
- * '''sleepstate = 1 : Waiting for threat''' * '''sleepstate = 2 : Waiting for PVS'''6 KB (285 words) - 09:58, 11 July 2024
- #Set the property '''Waiting to rappel''' to '''Yes'''. {{entity-kvalue|Waiting to Rappel|Yes|}}4 KB (483 words) - 07:26, 15 April 2024
- *The 3 very long waiting periods in Entanglement.507 bytes (82 words) - 14:31, 17 July 2018
- ...</code> inputs to "queue" when waiting for the relay to re-enable, or when waiting for the relay's delayed outputs to finish firing. When the relay is ready t2 KB (295 words) - 11:08, 21 April 2025
- ...ldSrc|game=Ricochet}} This entity defines a spectator camera. When you are waiting for a game to start, you will see the area from the perspective of one of t518 bytes (87 words) - 20:32, 17 May 2024
- {{bug*|The HUD will show the waiting for teammate message if the control point is currently disabled.}} ...turing this point. If not enough players are present, the point will say, "Waiting for teammate."}}3 KB (575 words) - 16:20, 25 September 2024
- {{bug*|The HUD will show the waiting for teammate message if the control point is currently disabled.}} ...turing this point. If not enough players are present, the point will say, "Waiting for teammate."}}4 KB (583 words) - 18:54, 1 June 2025
- ...int</code>. NPCs move to these points when cued for an assault, optionally waiting here, before commencing the assault by heading to an {{ent|assault_assaultp ...uence|intn=rallysequence|string|Set a specific animation sequence for NPCs waiting to begin the assault, overriding the wait activity of the NPC.}}2 KB (380 words) - 20:34, 19 April 2025
- ...tored in a highly compressed form that the animation system will use while waiting for the real data to show up. By default, all bones are written out in thei2 KB (257 words) - 21:12, 16 July 2025
- ...TLK_LEAD_WAITOVER" required<br>'''Spoken when the player arrives at an NPC waiting to lead the player''' ...yer" "Concept" "TLK_LEAD_ATTRACTPLAYER" required<br>'''Nag spoken by a NPC waiting to lead the player, trying to attract the player'''6 KB (654 words) - 10:06, 21 January 2024
- ...weapon menu on the top of the HUD, and switch directly to a weapon without waiting for +attack (default {{code|MOUSE1}}/{{key|LMB}} left click) "confirmation"1 KB (174 words) - 00:40, 16 November 2024
- {{tip|This is the same HUD element used during the "Waiting for Players" event before level transitions.}}1 KB (183 words) - 15:55, 23 May 2025
- {{O|OnDLC3FinaleLull|Fired when there is a break while waiting for the next generator to be started}}2 KB (222 words) - 07:51, 4 June 2025
- * '''sleepstate = 1 : Waiting for threat''' * '''sleepstate = 2 : Waiting for PVS'''7 KB (1,091 words) - 01:59, 26 June 2024
- ...turing this point. If not enough players are present, the point will say, "Waiting for teammate."}} ...turing this point. If not enough players are present, the point will say, "Waiting for teammate."}}4 KB (607 words) - 07:21, 20 May 2025
- ...mes can also be changed by clicking on the group in the '''Groups''' list, waiting a moment, then clicking on it again.1 KB (251 words) - 07:21, 12 July 2024
- Note: Waiting for the next changelevel to apply the current value.1 KB (228 words) - 12:43, 6 April 2025
- {{entity-kvalue|Waiting to rappel|Yes|}} {{entity-kvalue|Waiting to rappel|No|}}7 KB (872 words) - 07:26, 15 April 2024