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  • ::* outstanding (logged, waiting for fix)
    1 KB (205 words) - 10:03, 20 March 2006
  • {{KV|Waiting Time|intn=standtime|integer|The amount of time the player must be idle for standtime(integer) : "Waiting Time" : 60 : "The amount of time the player must be idle for before the tri
    917 bytes (134 words) - 20:01, 17 May 2024
  • * '''sleepstate = 1 : Waiting for threat''' * '''sleepstate = 2 : Waiting for PVS'''
    6 KB (285 words) - 09:58, 11 July 2024
  • #Set the property '''Waiting to rappel''' to '''Yes'''. {{entity-kvalue|Waiting to Rappel|Yes|}}
    4 KB (483 words) - 07:26, 15 April 2024
  • *The 3 very long waiting periods in Entanglement.
    507 bytes (82 words) - 14:31, 17 July 2018
  • ...</code> inputs to "queue" when waiting for the relay to re-enable, or when waiting for the relay's delayed outputs to finish firing. When the relay is ready t
    2 KB (295 words) - 11:08, 21 April 2025
  • ...ldSrc|game=Ricochet}} This entity defines a spectator camera. When you are waiting for a game to start, you will see the area from the perspective of one of t
    518 bytes (87 words) - 20:32, 17 May 2024
  • {{bug*|The HUD will show the waiting for teammate message if the control point is currently disabled.}} ...turing this point. If not enough players are present, the point will say, "Waiting for teammate."}}
    3 KB (575 words) - 16:20, 25 September 2024
  • {{bug*|The HUD will show the waiting for teammate message if the control point is currently disabled.}} ...turing this point. If not enough players are present, the point will say, "Waiting for teammate."}}
    4 KB (583 words) - 18:54, 1 June 2025
  • ...int</code>. NPCs move to these points when cued for an assault, optionally waiting here, before commencing the assault by heading to an {{ent|assault_assaultp ...uence|intn=rallysequence|string|Set a specific animation sequence for NPCs waiting to begin the assault, overriding the wait activity of the NPC.}}
    2 KB (380 words) - 20:34, 19 April 2025
  • ...tored in a highly compressed form that the animation system will use while waiting for the real data to show up. By default, all bones are written out in thei
    2 KB (257 words) - 21:12, 16 July 2025
  • ...TLK_LEAD_WAITOVER" required<br>'''Spoken when the player arrives at an NPC waiting to lead the player''' ...yer" "Concept" "TLK_LEAD_ATTRACTPLAYER" required<br>'''Nag spoken by a NPC waiting to lead the player, trying to attract the player'''
    6 KB (654 words) - 10:06, 21 January 2024
  • ...weapon menu on the top of the HUD, and switch directly to a weapon without waiting for +attack (default {{code|MOUSE1}}/{{key|LMB}} left click) "confirmation"
    1 KB (174 words) - 00:40, 16 November 2024
  • {{tip|This is the same HUD element used during the "Waiting for Players" event before level transitions.}}
    1 KB (183 words) - 15:55, 23 May 2025
  • {{O|OnDLC3FinaleLull|Fired when there is a break while waiting for the next generator to be started}}
    2 KB (222 words) - 07:51, 4 June 2025
  • * '''sleepstate = 1 : Waiting for threat''' * '''sleepstate = 2 : Waiting for PVS'''
    7 KB (1,091 words) - 01:59, 26 June 2024
  • ...turing this point. If not enough players are present, the point will say, "Waiting for teammate."}} ...turing this point. If not enough players are present, the point will say, "Waiting for teammate."}}
    4 KB (607 words) - 07:21, 20 May 2025
  • ...mes can also be changed by clicking on the group in the '''Groups''' list, waiting a moment, then clicking on it again.
    1 KB (251 words) - 07:21, 12 July 2024
  • Note: Waiting for the next changelevel to apply the current value.
    1 KB (228 words) - 12:43, 6 April 2025
  • {{entity-kvalue|Waiting to rappel|Yes|}} {{entity-kvalue|Waiting to rappel|No|}}
    7 KB (872 words) - 07:26, 15 April 2024
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