List of HL2 criteria

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January 2024

Question / Answer concepts

  • criterion "ConceptTalkAnswer" "Concept" "TLK_ANSWER" required weight 1
  • criterion "ConceptTalkQuestion" "Concept" "TLK_QUESTION" required
    weight 1 implied
  • criterion "ConceptTalkAnswerCitizen" "Concept" "TLK_ANSWER_CIT" required weight 1
  • criterion "ConceptTalkQuestionCitizen" "Concept" "TLK_QUESTION_CIT" required
  • criterion "ConceptTalkAnswerVort" "Concept" "TLK_ANSWER_VORT" required weight 1
  • criterion "ConceptTalkQuestionVort" "Concept" "TLK_QUESTION_VORT" required

General concepts

  • criterion "ConceptTalkIdle" "Concept" "TLK_IDLE" required
  • criterion "ConceptTalkStare" "Concept" "TLK_STARE" required
  • criterion "ConceptTalkUse" "Concept" "TLK_USE" required
  • criterion "ConceptTalkStartFollow" "Concept" "TLK_STARTFOLLOW" required
  • criterion "ConceptTalkStopFollow" "Concept" "TLK_STOPFOLLOW" required
  • criterion "ConceptTalkStop" "Concept" "TLK_STOP" required
  • criterion "ConceptTalkNoShoot" "Concept" "TLK_NOSHOOT" required
  • criterion "ConceptTalkHello" "Concept" "TLK_HELLO" required
  • criterion "ConceptTalkPHello" "Concept" "TLK_PHELLO" required
  • criterion "ConceptTalkPIdle" "Concept" "TLK_PIDLE" required
  • criterion "ConceptTalkPQuestion" "Concept" "TLK_PQUESTION" required
  • criterion "ConceptTalkPlayerHurt1" "Concept" "TLK_PLHURT1" required
  • criterion "ConceptTalkPlayerHurt2" "Concept" "TLK_PLHURT2" required
  • criterion "ConceptTalkPlayerHurt3" "Concept" "TLK_PLHURT3" required
  • criterion "ConceptTalkPlayerPushed" "Concept" "TLK_PLPUSH" required
  • criterion "ConceptTalkSmell" "Concept" "TLK_SMELL" required
  • criterion "ConceptTalkWound" "Concept" "TLK_WOUND" required
  • criterion "ConceptTalkMortal" "Concept" "TLK_MORTAL" required
  • criterion "ConceptTalkDanger" "Concept" "TLK_DANGER" required
  • criterion "ConceptTalkResume" "Concept" "TLK_RESUME" required
  • criterion "ConceptTalkHeal" "Concept" "TLK_HEAL" required
  • criterion "ConceptTalkTourGuideStayPut" "Concept" "TLK_TGSTAYPUT" required
  • criterion "ConceptTalkTourGuideFind" "Concept" "TLK_TGFIND" required
  • criterion "ConceptTalkTourGuideSeek" "Concept" "TLK_TGSEEK" required
  • criterion "ConceptTalkTourGuideLostYou" "Concept" "TLK_TGLOSTYOU" required
  • criterion "ConceptTalkTourGuideCatchUp" "Concept" "TLK_TGCATCHUP" required
  • criterion "ConceptTalkTourGuideEndTour" "Concept" "TLK_TGENDTOUR" required
  • criterion "ConceptTalkSelected" "Concept" "TLK_SELECTED" required
  • criterion "ConceptTalkCommanded" "Concept" "TLK_COMMANDED" required
  • criterion "ConceptTalkCommandFailed" "Concept" "TLK_COMMAND_FAILED" required
  • criterion "ConceptTalkBetrayed" "Concept" "TLK_BETRAYED" required
  • criterion "ConceptTalkGiveAmmo" "Concept" "TLK_GIVEAMMO" required
  • criterion "ConceptTalkAllyKilled" "Concept" "TLK_ALLY_KILLED" required
  • criterion "ConceptSeeCombine" "Concept" "TLK_SEE_COMBINE" required
  • criterion "ConceptEnemyDead" "Concept" "TLK_ENEMY_DEAD" required
  • criterion "ConceptTalkWatchOut" "Concept" "TLK_WATCHOUT" required
  • criterion "ConceptTalkAttacking" "Concept" "TLK_ATTACKING" required
  • criterion "ConceptTalkDeath" "Concept" "TLK_DEATH" required
  • criterion "ConceptTalkHelpMe" "Concept" "TLK_HELP_ME" required
  • criterion "ConceptTalkPlayerPhysAttack" "Concept" "TLK_PLYR_PHYSATK" required
  • criterion "ConceptDissolveScream" "Concept" "TLK_DISSOLVESCREAM" required
  • criterion "ConceptElectrocuteScream" "Concept" "TLK_ELECTROCUTESCREAM" required
  • criterion "ConceptNewWeapon" "Concept" "TLK_NEWWEAPON" required
  • criterion "ConceptShot" "Concept" "TLK_SHOT" required
  • criterion "ConceptPlayerReload" "Concept" "TLK_PLRELOAD" required
  • criterion "ConceptPlayerDead" "Concept" "TLK_PLDEAD" required
  • criterion "ConceptHideAndReload" "Concept" "TLK_HIDEANDRELOAD" required
  • criterion "ConceptStartCombat" "Concept" "TLK_STARTCOMBAT" required
  • criterion "ConceptJoinPlayer" "Concept" "TLK_JOINPLAYER" required

Lead behavior

  • criterion "ConceptLeadStart" "Concept" "TLK_LEAD_START" required
    Spoken once when the NPC first starts to lead the player
  • criterion "ConceptLeadWaitOver" "Concept" "TLK_LEAD_WAITOVER" required
    Spoken when the player arrives at an NPC waiting to lead the player
  • criterion "ConceptLeadAttractPlayer" "Concept" "TLK_LEAD_ATTRACTPLAYER" required
    Nag spoken by a NPC waiting to lead the player, trying to attract the player
  • criterion "ConceptLeadCatchup" "Concept" "TLK_LEAD_CATCHUP" required
    Spoken by the NPC when the player's lagging behind
  • criterion "ConceptLeadComingBack" "Concept" "TLK_LEAD_COMINGBACK" required
    Spoken when the NPC comes back to find a lost player
  • criterion "ConceptLeadRetrieve" "Concept" "TLK_LEAD_RETRIEVE" required
    Spoken when the NPC has come back to the player, and is now resuming the lead
  • criterion "ConceptLeadArrival" "Concept" "TLK_LEAD_ARRIVAL" required
    Spoken when the leading NPC reaches the target point
  • criterion "ConceptLeadSuccess" "Concept" "TLK_LEAD_SUCCESS" required
    Spoken when the player and the leading NPC have both reached the target point
  • criterion "ConceptLeadMissingWeapon" "Concept" "TLK_LEAD_MISSING_WEAPON" required
    Spoken when the NPC refuses to lead the player because he's missing a weapon

Citizen responses

  • criterion "ConceptCRPlayerShotGunship" "Concept" "TLK_CITIZEN_RESPONSE_SHOT_GUNSHIP" required
  • criterion "ConceptCRPlayerKilledGunship" "Concept" "TLK_CITIZEN_RESPONSE_KILLEd_GUNSHIP" required
  • criterion "ConceptCRVitalNPCDied" "Concept" "TLK_VITALNPC_DIED" required
  • criterion "PlayerAlive" "PlayerHealth" ">0" required
  • criterion "PlayerDead" "PlayerHealth" "<=0" required
  • criterion "PlayerWounded" "PlayerHealthFrac" ">0,<=.5"
  • criterion "NPCAlive" "Health" ">0" required
  • criterion "NPCAlert" "NPCState" ">=[NPCState::Idle],<[NPCState::Alert]"
  • criterion "NPCIdle" "NPCState" "[NPCState::Idle]" required
  • criterion "PlayerNear" "distancetoplayer" "<500" required
  • criterion "SeePlayer" "seeplayer" "1" required
  • criterion "SeenByPlayer" "seenbyplayer" "1" required
  • criterion "NoRecentCombat" "timesincecombat" ">25" required
  • criterion "ShotInLeg" "shotloc" "leg" required weight 0
  • criterion "ShotInArm" "shotloc" "arm" required weight 0
  • criterion "ShotInGut" "shotloc" "gut" required weight 0
  • criterion "EnemyIsMortar" "enemy" "func_tankmortar" required

Global states

  • criterion "IsGordonCriminal" "gordon_precriminal" "0" required
  • criterion "IsGordonPreCriminal" "gordon_precriminal" "1" required