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- {{this is a|point entity|name=_firesmoke}} 这是由 {{ent|env_fire}} 创建的一组粒子� ...的 {{ent|info_particle_system}} 可能是更好的替代方案,因为它可以选择火焰的大小并能切换显示,尽管它不会遵循 {{hl2|2}} 中的经典效果设置。2 KB (94 words) - 08:09, 3 October 2025
- {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}3 KB (177 words) - 02:20, 27 June 2025
- This is an incomplete list of all [[Half-Life: Alyx]] entities. *[[item_healthcharger (Source 2)]] ''base hl2 class updated''6 KB (688 words) - 09:13, 14 April 2025
- ...is now useless, as Valve has released an update to the SDK including these entities.}} // Purpose: Day of Defeat: Source Detonation Game Files2 KB (220 words) - 01:57, 11 September 2024
- {{TabsBar|main=gs|base=info_player_coop}} {{Notice|This entity is also present in {{Source|2}}'s code outside ''Synergy,'' but unused.}}1 KB (164 words) - 08:20, 12 May 2025
- {{this is a|point entity|name=_firesmoke}} This is the group of particle effects created by a ...ng it, although this will not respect the classic effects setting in {{hl2|2}}.2 KB (293 words) - 10:44, 23 January 2025
- {{TabsBar|main=gs2|base=Entity}} == Types of entities ==2 KB (367 words) - 19:02, 8 October 2025
- {{Source topicon}} {{lang|Env blood|$title=env_blood}} {{this is a|point entity|name=env_blood|engine=Source}} Создаёт визуальный эффект крови. Станда2 KB (85 words) - 03:46, 22 August 2024
- ...se=it is automatically generated by [[VBSP]] from {{mono|[[func_ladder]]}} entities}} ...CInfoLadder|base=CBaseEntity|file1=[https://github.com/Source-SDK-Archives/source-sdk-orangebox/blob/master/game/server/nav_ladder.cpp nav_ladder.cpp]|nolink2 KB (330 words) - 07:39, 4 May 2025
- ...s written for the game ''Team Fortress 2'', but may be applicable in other Source games.}} Randomizing control point owners is an option for control point map creators who would like to add unexpected elements to their styles of p5 KB (812 words) - 22:52, 21 January 2024
- {{tabsBar|main=s2|base=info_player_counterterrorist}} ...orist|name1=info_player_counterterrorist|point entity|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive|notitlechange=1}}3 KB (464 words) - 06:22, 8 May 2025
- [[File:Mossman.jpg|250px|right|link=|thumb|Модель в '''[[Half-Life 2]]'''.]] ...px|right|link=|thumb|Модель, начиная с '''[[Episode One]]''', включая '''[[Source 2013]]'''.]]1 KB (83 words) - 03:54, 22 August 2024
- {{LanguageBar}} {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}5 KB (723 words) - 06:35, 25 May 2025
- ...fficial [[FGD]] for {{dods|4}}. Located in {{Code|...\common\Day of Defeat Source\bin}} For an updated FGD, see [[Day of Defeat: Source (custom).fgd]].9 KB (1,128 words) - 08:07, 24 March 2025
- {{LanguageBar}} {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}4 KB (615 words) - 05:09, 24 April 2025
- {{this is a|point entity|name=color_correction|engine=Source}} ...энтити будет вести себя как color_correction в предыдущих играх на движке Source, если есть хотя бы один энтити {{L|fog_volume}} и�4 KB (180 words) - 10:47, 23 September 2024
- {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}5 KB (219 words) - 04:36, 24 May 2025
- {{lang|TF2/Making an Arena map|title=Making an Arena Map}}{{tF2 topicon}}{{source topicon}} ...the enemy team or capture the center control point of the map. The control point is locked for 60 seconds in Valve's Arena maps, and cannot be captured unti4 KB (645 words) - 18:29, 7 January 2024
- {{CD|CPointWorldText|base=CBaseEntity|file1=1}} {{this is a|point entity|name=point_worldtext|since=Counter-Strike: Global Offensive}} {{also7 KB (1,071 words) - 21:32, 15 May 2025
- Official [[FGD]] for {{css|4}}. Contains some errors; see [[Counter-Strike: Source (fixed).fgd]] for fixed version. // Purpose: Counter-Strike: Source game definition file (.fgd)12 KB (1,494 words) - 18:25, 20 March 2025