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  • {{this is a|point entity|name=_firesmoke}} 这是由 {{ent|env_fire}} 创建的一组粒子� ...的 {{ent|info_particle_system}} 可能是更好的替代方案,因为它可以选择火焰的大小并能切换显示,尽管它不会遵循 {{hl2|2}} 中的经典效果设置。
    2 KB (94 words) - 08:09, 3 October 2025
  • {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}
    3 KB (177 words) - 02:20, 27 June 2025
  • This is an incomplete list of all [[Half-Life: Alyx]] entities. *[[item_healthcharger (Source 2)]] ''base hl2 class updated''
    6 KB (688 words) - 09:13, 14 April 2025
  • ...is now useless, as Valve has released an update to the SDK including these entities.}} // Purpose: Day of Defeat: Source Detonation Game Files
    2 KB (220 words) - 01:57, 11 September 2024
  • {{TabsBar|main=gs|base=info_player_coop}} {{Notice|This entity is also present in {{Source|2}}'s code outside ''Synergy,'' but unused.}}
    1 KB (164 words) - 08:20, 12 May 2025
  • {{this is a|point entity|name=_firesmoke}} This is the group of particle effects created by a ...ng it, although this will not respect the classic effects setting in {{hl2|2}}.
    2 KB (293 words) - 10:44, 23 January 2025
  • {{TabsBar|main=gs2|base=Entity}} == Types of entities ==
    2 KB (367 words) - 19:02, 8 October 2025
  • {{Source topicon}} {{lang|Env blood|$title=env_blood}} {{this is a|point entity|name=env_blood|engine=Source}} Создаёт визуальный эффект крови. Станда
    2 KB (85 words) - 03:46, 22 August 2024
  • ...se=it is automatically generated by [[VBSP]] from {{mono|[[func_ladder]]}} entities}} ...CInfoLadder|base=CBaseEntity|file1=[https://github.com/Source-SDK-Archives/source-sdk-orangebox/blob/master/game/server/nav_ladder.cpp nav_ladder.cpp]|nolink
    2 KB (330 words) - 07:39, 4 May 2025
  • ...s written for the game ''Team Fortress 2'', but may be applicable in other Source games.}} Randomizing control point owners is an option for control point map creators who would like to add unexpected elements to their styles of p
    5 KB (812 words) - 22:52, 21 January 2024
  • {{tabsBar|main=s2|base=info_player_counterterrorist}} ...orist|name1=info_player_counterterrorist|point entity|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive|notitlechange=1}}
    3 KB (464 words) - 06:22, 8 May 2025
  • [[File:Mossman.jpg|250px|right|link=|thumb|Модель в '''[[Half-Life 2]]'''.]] ...px|right|link=|thumb|Модель, начиная с '''[[Episode One]]''', включая '''[[Source 2013]]'''.]]
    1 KB (83 words) - 03:54, 22 August 2024
  • {{LanguageBar}} {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}
    5 KB (723 words) - 06:35, 25 May 2025
  • ...fficial [[FGD]] for {{dods|4}}. Located in {{Code|...\common\Day of Defeat Source\bin}} For an updated FGD, see [[Day of Defeat: Source (custom).fgd]].
    9 KB (1,128 words) - 08:07, 24 March 2025
  • {{LanguageBar}} {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}
    4 KB (615 words) - 05:09, 24 April 2025
  • {{this is a|point entity|name=color_correction|engine=Source}} ...энтити будет вести себя как color_correction в предыдущих играх на движке Source, если есть хотя бы один энтити {{L|fog_volume}} и�
    4 KB (180 words) - 10:47, 23 September 2024
  • {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}
    5 KB (219 words) - 04:36, 24 May 2025
  • {{lang|TF2/Making an Arena map|title=Making an Arena Map}}{{tF2 topicon}}{{source topicon}} ...the enemy team or capture the center control point of the map. The control point is locked for 60 seconds in Valve's Arena maps, and cannot be captured unti
    4 KB (645 words) - 18:29, 7 January 2024
  • {{CD|CPointWorldText|base=CBaseEntity|file1=1}} {{this is a|point entity|name=point_worldtext|since=Counter-Strike: Global Offensive}} {{also
    7 KB (1,071 words) - 21:32, 15 May 2025
  • Official [[FGD]] for {{css|4}}. Contains some errors; see [[Counter-Strike: Source (fixed).fgd]] for fixed version. // Purpose: Counter-Strike: Source game definition file (.fgd)
    12 KB (1,494 words) - 18:25, 20 March 2025
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