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- 290 bytes (46 words) - 04:55, 19 May 2025
- | fancy_name = pain pills276 bytes (38 words) - 09:06, 1 April 2025
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- ...pon_pain_pills_spawn|pain pills]]. The decision between first aid kits and pain pills cannot be set via entity properties, the AI Director will change the {{KV|Number of pain pills|intn=HealthCount|integer|Number of pain pills/first aid kits inside (1-4)}}1 KB (220 words) - 04:34, 19 May 2025
- | fancy_name = pain pills276 bytes (38 words) - 09:06, 1 April 2025
- * pain and death sound: <code>NPC_Seagull.Pain</code>857 bytes (144 words) - 16:10, 1 June 2025
- ...e games a Player Companion is invincible; they may be knocked down or play pain animations but cannot actually die. In other cases the Companion has signif968 bytes (149 words) - 14:11, 27 October 2024
- ...rasp of telepathy and are able to induce mental pain in humans. The mental pain seems to be a side effect of the mind probe.4 KB (588 words) - 04:08, 12 July 2024
- {{KV|Pain Pill density|intn=PainPillDensity|float|Pain Pill density per sq 100 yards}}6 KB (825 words) - 18:19, 1 June 2025
- {{KV|Pain Pills|bool|intn=item4}} item4(integer) : "Pain Pills" : 15 KB (681 words) - 08:38, 21 May 2025
- {{KV|Pain Pills|bool|intn=item4}} item4(integer) : "Pain Pills" : 14 KB (664 words) - 12:40, 11 August 2024
- ...ted easily with the torus tool. Note that highly detailed brushes can be a pain for physics calculations.]]2 KB (359 words) - 17:35, 30 August 2025
- {{fl|32|Fan Pain|With this enabled, the player will be hurt when coming into contact with th2 KB (309 words) - 14:40, 2 September 2024
- ...feel pain. At any rate, you don't have a way to communicate that you feel pain. '' || coop_hub_first_017 KB (1,121 words) - 15:01, 7 January 2024
- | Pain Pills | Get pain pills28 KB (3,123 words) - 08:02, 12 July 2024
- ...ed in HL2 (after being added to script files of course.) It is a bit of a pain to get this file going because of the various dependencies, but once it's r6 KB (1,077 words) - 10:21, 21 August 2006
- ...upport for using full-color [[TGA]]s instead of 256-color PCX. Additional "pain" skins can also be defined for [[monster]]s, and are automatically switched ...the textures usually named some variation of {{file|skin|pcx}} and {{file|pain|pcx}} (but these naming conventions are not required).9 KB (1,327 words) - 07:20, 20 May 2025
- | -750 || wheatley || ''[Wheatley Bounce Pain]'' || -750_01 | - || wheatley || ''[Wheatley Bounce Pain]'' || -750_0227 KB (4,474 words) - 10:08, 21 January 2024
- ...lacements and subdivided them you can go in and use the Paint Geometry and Pain Alpha displacement tools. You can also use the Clipping and Vertex Editing5 KB (882 words) - 07:21, 15 April 2024
- ...p in your skybox, like de_inferno in CSS. Removing FOV distortion can be a pain, but its not entirely necessary.5 KB (776 words) - 03:32, 22 August 2024
- ...of the flexes can be used to create even more emotions, such as boredom or pain.6 KB (941 words) - 06:37, 12 July 2024
- ...ritical health state, the player will experience breathing like someone in pain sound.8 KB (912 words) - 07:56, 11 May 2025
- ...p in your skybox, like de_inferno in CSS. Removing FOV distortion can be a pain, but its not entirely necessary.5 KB (873 words) - 10:40, 12 July 2024