Search results

Jump to navigation Jump to search

Page title matches

Page text matches

  • ...pon_pain_pills_spawn|pain pills]]. The decision between first aid kits and pain pills cannot be set via entity properties, the AI Director will change the {{KV|Number of pain pills|intn=HealthCount|integer|Number of pain pills/first aid kits inside (1-4)}}
    1 KB (220 words) - 04:34, 19 May 2025
  • | fancy_name = pain pills
    276 bytes (38 words) - 09:06, 1 April 2025
  • * pain and death sound: <code>NPC_Seagull.Pain</code>
    857 bytes (144 words) - 16:10, 1 June 2025
  • ...e games a Player Companion is invincible; they may be knocked down or play pain animations but cannot actually die. In other cases the Companion has signif
    968 bytes (149 words) - 14:11, 27 October 2024
  • ...rasp of telepathy and are able to induce mental pain in humans. The mental pain seems to be a side effect of the mind probe.
    4 KB (588 words) - 04:08, 12 July 2024
  • {{KV|Pain Pill density|intn=PainPillDensity|float|Pain Pill density per sq 100 yards}}
    6 KB (825 words) - 18:19, 1 June 2025
  • {{KV|Pain Pills|bool|intn=item4}} item4(integer) : "Pain Pills" : 1
    5 KB (681 words) - 08:38, 21 May 2025
  • {{KV|Pain Pills|bool|intn=item4}} item4(integer) : "Pain Pills" : 1
    4 KB (664 words) - 12:40, 11 August 2024
  • ...ted easily with the torus tool. Note that highly detailed brushes can be a pain for physics calculations.]]
    2 KB (359 words) - 17:35, 30 August 2025
  • {{fl|32|Fan Pain|With this enabled, the player will be hurt when coming into contact with th
    2 KB (309 words) - 14:40, 2 September 2024
  • ...feel pain. At any rate, you don't have a way to communicate that you feel pain. '' || coop_hub_first_01
    7 KB (1,121 words) - 15:01, 7 January 2024
  • | Pain Pills | Get pain pills
    28 KB (3,123 words) - 08:02, 12 July 2024
  • ...ed in HL2 (after being added to script files of course.) It is a bit of a pain to get this file going because of the various dependencies, but once it's r
    6 KB (1,077 words) - 10:21, 21 August 2006
  • ...upport for using full-color [[TGA]]s instead of 256-color PCX. Additional "pain" skins can also be defined for [[monster]]s, and are automatically switched ...the textures usually named some variation of {{file|skin|pcx}} and {{file|pain|pcx}} (but these naming conventions are not required).
    9 KB (1,327 words) - 07:20, 20 May 2025
  • | -750 || wheatley || ''[Wheatley Bounce Pain]'' || -750_01 | - || wheatley || ''[Wheatley Bounce Pain]'' || -750_02
    27 KB (4,474 words) - 10:08, 21 January 2024
  • ...lacements and subdivided them you can go in and use the Paint Geometry and Pain Alpha displacement tools. You can also use the Clipping and Vertex Editing
    5 KB (882 words) - 07:21, 15 April 2024
  • ...p in your skybox, like de_inferno in CSS. Removing FOV distortion can be a pain, but its not entirely necessary.
    5 KB (776 words) - 03:32, 22 August 2024
  • ...of the flexes can be used to create even more emotions, such as boredom or pain.
    6 KB (941 words) - 06:37, 12 July 2024
  • ...ritical health state, the player will experience breathing like someone in pain sound.
    8 KB (912 words) - 07:56, 11 May 2025
  • ...p in your skybox, like de_inferno in CSS. Removing FOV distortion can be a pain, but its not entirely necessary.
    5 KB (873 words) - 10:40, 12 July 2024
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)